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applessmillion

Age 27, Male

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Lets Look Into the Future

Posted by applessmillion - September 13th, 2015


Let's take a look at some things I'll be making over the period of time called the "future". Yup, I've given up the nice schedule of publishing to just tell you all what I have planned and goin from there (I just suck at dates, sorry).

Here's a list of legit every game I plan on making in the next few months or so:

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Let's start from the top:

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Idle., A game where you legit do nothing. I want to make a pure 100% idle game just to see how it goes. I mean everyone nowadays (mainly for mobile games) seems too busy and goes straight for the idle time wasters. Why not make one that legit is idle, a time waster, and requires you to do nothing, while giving rewards via achievements and high scores?

I want to have this game done and out sometime this month or next. I mean really, it isn't too much of a game, quite easy to make, I've pretty much gotten the core of it made, but where it lacks in gameplay, I want to make up for in sleek visuals. So while it won''t be the most amazing thing I've made gameplay wise, it'll be a nice looking game.

 

 

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Rubbing Adventures, a game that will be a lot of work, but will [probably] be worth it, is a game where you take Clicker Heroes, mix it a bit with Adventure Capitalist, add a few elements from the stereotypical RPG, add a tad bit of user rewards and uniqueness, and you've got this.

You see, you rub things, click occasionally, and earn money (Eyy, sounds like Electric Rubber 2 already). There are 3 enemies per stage, two being "basic" while one is "elite". You defeat 20 (believe me, rubbing is easier than clicking, so 20 is not overkill) enemies to move onto the next level.

This was going to be Sepetember's big project, but as you can see, things got a bit busy at the end of August and things didn't go well. I do want this game to get done, it's probably better than any game on this list, but it takes time and the ability to make it lagless (you'll get a bit of what I mean below maybe).

 

 

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Trivial Trivia

Hahahaahahaha yeah this section got it's own post about an hour ago. It became so huge I made a seperate post. So read it here

But yeah. I have plans for at least three more of these games for the next three Sundays.

 

 

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Whack 

No image since this game was legit thought up 3 days ago.

Remember Whack-a-Mole? I do too. Remember Whack-a-Mole with upgrades, a high score board, achievements, and special shit? I don't. But when I publish this you'll be able to say you do. It won't be Whack-a-Mole, it'll be whacking something else. Don't know what that something else is, so Whack for now!

This game will be released before, with, or slightly after Idle., still hard to say. I'll be working on this game with a friend, whereas Idle. is still a solo project, so release dates and orders can get a bit bleh.

 

 

5433184_144218935133_appless2.png

Whack Halloween

No image since this was legit thought up yesterday night

Remember Whack-a-Mole? I do- wait we did this already. Yeah, this will be a reskinned Whack. But it's okay because it's for Halloween! Anyways, I'll find some way to make this different than Whack, after all, I did that with Electric Rubber and Electric Rubber 2 ehh? I'll be working on this with my friend, too. But release date will be around Halloween of course. 

 

 

MOBILE GAMEZZZZZ

Oh yeah, I've started converting a few of my games into Android mobile games (and holy bejezus don't ask about iOS please ;-;, I no own a Mac). Currently 30 Second Clicker (30 Second Tap for mobile) is in the store, but the mobile Electric Rubber 2, Current Tycoon, will be publishing tonight. Don't ask about Electric Rubber, bad things happened there.

But anyways, a few of my friends have had this thing they've been working on for awhile now, called Splotus. Splotus is kinda like a fansite that also focuses on other projects in secret, so I decided to go to them to see if they wanted to publish my games. They said yes and so here we are! As of writing this, Current Tycoon is still awaiting publication (they approved a beta build, so I see no issues in publishing to store), so I'll just drop a link for the developer page.

https://play.google.com/store/apps/dev?id=6748661873998068644

P.S.

Anyone who is hoping for a PM reply/comment reply that thinks I've been ignoring that stuff is right. Since I've had little time to spend on current games with my endevours, I've generally been ignoring them. I'll try to watch comments and PMs from today onward though!

 

Thanks for reading as always

~Ben


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