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applessmillion

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Electrical Rubaroo - The Game That Never Was (and some rambling)

Posted by applessmillion - September 8th, 2020


TL;DR:

  • Electrical Rubaroo, the game that was never finished, is uploaded to the Dumping Grounds
  • The main content of the game (upgrades, shop, rubbing) all works, but the 'new' city features do not.
  • I'm looking to remake Electric Rubber 1 in HTML/JS. It's an easy type of game to remake which is why I've chosen it.


Electrical Rubaroo, the was-going-to-be 3rd game in the series, is now available on the Dumping Grounds in a ~60% finished state. You can view it here:

https://www.newgrounds.com/dump/item/d57297b35bacd7fbd443780e40736d26


This game was supposed to be a major improvement on Current Tycoon. It would have everything from ER1 and ER2, but with a new "city" feature that allowed you to do tasks/quests for the city to expand. Basically, it's the donation feature but with actual progression. The city would unlock new shops and new buildings.

Planned buildings included a hat shop (replacing the top hat upgrade w/ more hats from here), a City Hall (to purchase new power plants & a windmill), and finally an advanced building that would unlock prestige resetting. Doing tasks/quests would also change the city's happiness, which offered bonus $ when it was closer to 100%.

The whole game was built off of Electric Rubber, with most assets from Electric Rubber 2/Current Tycoon. This was due to Electric Rubber's code being simpler and allowing for additional features to be added without much issue. It also allowed me to simplify the code and make it run more efficiently (before bulking it up with all the changes).


The plan was to release late 2018/early 2019, and have a simultaneous Steam/Android release as well. If anyone is curious to how it ran through Steam, DM me and I'll give you a beta/tester key (I have a few extra). The plan was to release a demo here, give out ~100 keys as a promotion, and market the game for $0.99.

As you can tell, the plan didn't exactly go as expected, and the game never released. I stopped development on this game for a variety of reasons, mainly my slowing interest in Adobe Flash. Having Google require 64-bit apks (when there's no first-party Flash that exports 64-bit apks) & Adobe Flash dying at the end of this year didn't help either.


On another note, I'm looking to develop & release another version of ER1 running on HTML5 and JS. If you want a peek at the progress, head over to https://jadefury.dev/clicker/ and check it out. I just started literally yesterday and managed to get quite a bit built up. It's also going to be themed a bit differently, with a neon blue type of theme going on. It's not the prettiest theme in all honesty, but it's a theme.

I know making the same thing over and over isn't progress, innovative, or really all that enjoyable, but ER1 was my first 'real' game and it's fairly easy to rebuilt from the ground up in any programming language. After I get the basics of JavaScript (also just started learning it yesterday) down, I'm wanting to remake Jaded Journey with a real end-game to it. Maybe if JS turns out to be a viable alternative, I'll eventually remake Electrical Rubaroo with the above features in HTML5/JS too. Depending on how development goes for the current project & next projects, we'll see.


Thanks for reading my ramble!



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