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Trivial Trivia: Gaming Console Collection is out

Posted by applessmillion - August 3rd, 2024


The game is out and ready to play. Check out the link below!


This game focuses on video game consoles and some games related to them. Just like last time you got sources you can unlock to find answers. Unlike last time there's a new token feature to unlock correct answers if you don't like being wrong.


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All the features you'd expect are here along with some new ones. There's now an in-game section for learning about the game, a better organized credits section, and a fresh coat of paint on everything. There's also those tokens you earn after playing games.


Also there's new trivia skins! Your quiz taking experience just got cooler with some animations and fresh new looks.

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Kabobble composed a big boy change log I'll include here too:

New additions:

  • Websites where trivia is sourced from now appear in the trivia pack's credit section.
  • EXPERIMENTAL - Support for images! This is being tested with three questions in the Sony Home pack. This will officially be supported in format 3 for trivia packs in mid-August.
  • A new credits section has been added in that is prepended to the credits screen. This section covers credit for the entire game VS per pack. Per pack credits are still supported and shown.
  • Trivia questions will now display a 'tip' after answering it. There can be a different tip for correct and incorrect answers.
  • Added trivia pack skins - trivia pack files can now reference a CSS file to use instead of the default 'trivia_noire.css' theme file.
  • Added trivia skin scripts - 'skins' can ship with a custom script file to make the trivia session behave differently.
  • 4 New trivia skins
  • Added handling for credits that may be an offline source (books, etc). Unimplemented.
  • Added auto-generated last edit time when generating trivia pack from CSV.
  • Added a timer sound to the last 5 seconds for the trivia timer. Pressure is on!
  • New token economy. trivial tokens are a thing. Earn them from scoring well (score/5, max 15/session) on trivia! Use them (cost 3) to mark an answer during a trivia pack correct! This was kind of a last minute addition (no real plans beyond what they do now) so feedback will be more than welcome.
  • New Information & Save screen. This will display info on game and UI elements such as tokens, toggling music/motion, and other misc shit. The new redesigned credits section is a blueprint for what this will show.


Changes:

  • New core theme. It's a new look! New font has greatly improved readability of text.
  • New Music handling copied from Trivial Guesser. Music now transitions properly without blowing your eardrums out.
  • trivia_noire theme updated to accommodate changes on trivia screen. Also renamed to just noire.css
  • Added a leading 0 to sub-10 numbers for the trivia timer. This was intended prior to this update, but was not properly implemented (it would only check for < 10 on first-load)
  • Trivia clicked answer is no longer in a button.
  • Buttons on trivia page now make a noise depending on if you're correct or not.
  • Token count and Review score numbers now animate to from X to Y. For example, if you have 20 tokens and spend 3, you'll see the count decrease every ~300ms to 17.
  • Trivia bundles are now loaded from an directory.js file versus an array stored on stage_title.html. Allows for easier updating!
  • Trivia images will now keep the animated static background while loading in. No more whiplash between images and slow loading times messing with the flow!
  • Trivia packs will now be made via a CSV->JSON conversion. This makes the process easier and less buggy.
  • New credits experience - they are now "tabbed" for lack of better words. Click a text line to see that gamemode's credits.


Fixes

  • Fixed issue with trivia sessions when total correct answers were less than 5 and the trivia pack contained 20-25 questions. Previously the game would cap out at adding 12 already-viewed answers and rely on new questions and correct questions to fill the session to 20. For lower populated packs, a fatal error would occur when correct answers could not fill the session to 20 questions.
  • Fixed issue with music transitioning - math was bad, reducing the volume of an already playing track would instead increase it by an unpredictable volume. Fixed in TG.
  • Fixed issue with localstorage variables getting attacked from other submissions - prefixed music LS key with JF_
  • Fixed issue with questions not being marked completed in certain conditions
  • Fixed all JS breaking when trivia pack has less than 20 questions. Now the session will break, but bottom-left UI buttons will still work.
  • Added new exceptions to adding 'ref=trivialtrivia' to URLs in game - namely archive.is and other archiving services.
  • Fixed issue with pointer not being kept across clicks & arrow key movement for trivia pack nav
  • Fixed issue with keybindings not working
  • Fixed issue revolving around unmapped keybindings
  • Fixed issue with bad keybinding handling on grids


happy trivial quizzing!


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