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Idle City 1.2

Posted by applessmillion - November 19th, 2015


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Ver. 1.2

Changelog of Idle City:

Additions:

3 New Upgrades - non-percent based.
+10 new marquee events. Not all do things to your happiness/population. Some are purely cosmetic.
Not logged in? Playing on another website? Your city name is now called "Idleville" instead of "nullville"
Added Newgrounds benefits - Playing the game on Newgrounds? You won't ever see a Flash Ad!
Added cosmetic day/night cycle.

Changes:

Having a happiness of over 80% now rewards you with population growth.
Nerfed happiness loss on some random events.
Nerfed population loss on happiness.
Buffed income gain on some random events.
Modified how population plays into your income
Removed a useless button
Total money text now will abbreviate to trillions
Total population text now will abbreviate to trillions
Total income text now will abbreviate to trillions
Repositioned some upgrades
Repositioned badge popup to where the Flash Ad used to display (NG host only)
Made upgrade button text funner
Improved the look, readability, and shading of the marquee.

Bugfixes:
Fixed integer related bug again.
Fixed happiness exceeding 100%
[Mobile Only] Fixed 6th upgrade not factoring into rank total
[Mobile Only] Fixed performance issues & resizing issues

Flash version changes are LIVE. Android App changes are LIVE when app update is approved.

December: 1.3 Update - The Artifact Update.


Later this month - Electric Rubber Update, here's a few of the changes aready...

Additions:
New Daily rewards! Base is 1k watts.
Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Added new shop upgade. Make your upgrade buttons look different!
Added button to find the mobile version of this game.

Changes:
Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.

Bugfixes:
Modified mute button to be a working mute button. I promise.


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