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applessmillion

16 Game Reviews w/ Response

All 53 Reviews

Pretty simple, visuals could be better. I see the game does not save after a page refresh unfortunately.
I did notice that around 25-30k distance I started falling below the floor and the run never ended. Either having a wall/screen to end the run at this distance, or a button to reset in cases like this could help especially since data doesn't keep after page refreshes.

wormius responds:

Yea, I'm working on saving and more map to jump to. Didn't know that many people would reach so far. Thatnks for playing for that long.

The name of the game is different than the name you listed it as...

mirchigamez responds:

hi, applesmillion please try it now, we are updated...

Could use some work, such as how the character gets stuck when running into platforms. Since we're also race against the blindrate, having that bar follow us through the level would also be nice (currently it seems to stick near the beginning of the level with the text explaining it).

yelllowflash responds:

getting stuck when running into platforms is a known bug, and the bar does follow you.It doesnt follow you in tutorial thats all

Very well done! love the aesthetic of the game!

Wolod responds:

Thanks!

Extremely repetitive in the levels. Potion making (healing, anyways) becomes difficult and useless when facing higher level foes. Only story I got was the opening sequence.

myaffnik responds:

Interesting, in my opinion without potions you can't fight with highlevels

I do like the system it's built with. Has great potential currently.
I appear to be missing how to do things. And how to zoom out further than this corner, cuz I can't view the whole stage currently.
Mute button would be nice, too.

ilianx responds:

to zoom out use the scroll on ur mouse and to move the screen move ur mouse to the direction you want it

Scrolling could be much faster, it's going a snail's pace currently.
Maybe an up to the jump, too? Second run I was faced with an impossible first jump.

christolilov responds:

Scrolling gets to a very challenging speed about 1 minute in.
I woun't up the jump, ill just tie the maximum distance between tiles to the scrolling speed - i knew such a scenario could theoretically happen, but it didnt show up in testing so i let it slide.
Thanks for the review!

I get that it's a large file, but when looking at a white screen for awhile, I'm wondering if anything is actually loading. Maybe have a loading file with animation while this beast loads?

Jontohil2 responds:

It worked for others...
Try again sometime

Interesting concept, but it has a few bugs.
1) After P2 is below 0, the game continues with their health only going lower.
2) No online play. Why have it on front page if it's not available?

Also a bit of info on the game would be nice. I've not completely understood why I can drag things onto my airship and what it does.

LASERBEAST responds:

when things get stuck to the airship that's a broken mechanic. still haven't finished all the gameplay. also i have not implemented the end-of-match functions yet. thank you for your feedback.

Alright game, I just have to comment that it can sometimes be difficult to change the axis (even if you think you're in the middle, you might not be)

AlbymaioDev responds:

Thanks for reviewing!
Just like I said before to Rilifaen, in the next update I'll try to make the mechanism more flexible.

Thanks again!

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