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applessmillion's News

Posted by applessmillion - December 30th, 2015


December Game Updates | Island Builder 1.1 Update  

*2015 - A Year in Review*


2015 Has been quite a year for me. After spending a lot of time managing Minecraft servers and seeing the destruction of my own, I found interest in making Flash games again. I had originally started way back in 2011 - with the first release of Island Builder on Kongregate. It did fairly well for quite a simple game, and remembering it brought me back to making games.

Now for the this-year part of all of this. I published Electric Rubber on Kongregate earlier this year, shortly after I stopped all of my Minecraft server admin business. After getting very spotty views on Kong, I gave up for about a month. After checking back in, and seeing that it still hadn't recieved many views, ratings, or even feedback, I knew that there had to be somewhere better to publish this stuff. After checking around, I heard of Newgrounds, a name that was familiar to me even back in 2011. After checking around the site, and seeing how everything worked, I felt slightly intimidated with the community Blam system. I'd never had a game judged by an entire community if it was site-worthy before. After thinking about it for a few days, I decided to sign up and submit Electric Rubber with a few improvements based off of feedback. That's when something amazing happened.

Electric Rubber, a simple game of rubbing and upgrading, achieved four stars - beating the reviews it had achieved on Kongregate. After a week on the website, it had also beaten the play count Kongregate had for the game. Reviews and comments were mixed, some offering wonderful feedback I've turned around and thrown into the game, such as music, a mute button (idk why I have such issues with adding those devils), revamps to upgrade costs, and more. I never expected half of the things to have happened, such as adding music and having it added to over 80 different hosting websites. Having free-to-use music for games on Newgrounds is amazing, without having to worry about copyright.

I had my inspiration to make Flash games again with the reception of Electric Rubber, and brainstormed. I knew rubbing worked for me, and I knew that upgrades worked for me too. So I came up with the concept of Idle Game Maker. Originally, it was planned to be more like something you'd experience with Game Dev Tycoon, where you make a game, skill/upgrades factor into how good it is, then you get money based on that. It didn't turn out that way, as you can see, probably because I wanted to do so much that I didn't know how to do, and settled on what it was. Just recently I revisited the game, and saw ways to improve the concept even further, adding around 8 upgrades and more factors to success. The game initially got off to a rocky start, but after a few careful additions to the game, it's been getting better reception.

After experiencing this success on Newgrounds, I saught to try and import a game from Newgrounds. But which one would it be? Island Builder was in a state of crap, No Turning Back just wasn't to my standards to be anywhere, and 30 Second Clicker was just too simple. After thinking a bit, I decided to try and bring 30 Second Clicker over to Newgrounds, beefing it with metals and scoreboards to make it funner and more enjoyable. To my surprise, 30 Second Clicker was accepted and got some good reviews. Since the concept was so simple and easy, I decided not to throw in any flash ads. This apperently was a great idea, as some other websites picked up the game about a week after, getting it thousands of plays in less than a month, just as Electric Rubber had.

After the release of 30 Second Clicker, I noticed a date in the calendar box on the homepage of Newgrounds. It was Robot Day. Having no idea what this was, I checked it out and to my surprise it was a contest for robot-themed material. Now, bare with me, this was three days before Robot Day, and I had no idea what to make for it. I wanted to participate, since it'd be my first event here on Newgrounds, so I threw together a concept I was working on (Rubbing Adventures) and basically butchered it into an upgrade-fighting game that is known as Zomboid Grinder. Zomboid Grinder was made in less than 3 days. That is why it is well, lacking, in many ways. I wanted to update it this winter, but really have no idea how to improve on such a bare-bones concept that it is. Maybe another game with multiple levels would be better, but we'll see.

After Zomboid Grinder released, and somehow didn't get Blam'd, I was out of ideas. I wanted to keep creating new games, and noticed a quiz game hitting the Under Review section. I played it and found out that quiz games were actually a thing here on Newgrounds. They're not a big thing, nor a popular thing, but they're a thing. So I started work on a file that could be used as the basis for a flash-based quiz game. I added lives, 20 questions, and a timer to the game, and whoever got to the end with lives left would win. After reviewing this concept a bit more, I realized a health-based system might not be best for scores and such, since I had it based on how many hearts you had left at the end. I removed the health aspect of the game, and made it percentage based. After releasing Trivial Trivia: Impossible, I realized how crappily put together this thing was. Percentages were messed up, answers were detecting false positives and negatives, and so I went into repair mode. I fixed it up to an extent, and that's how it works today. I'd have released an update for it, but the system it runs on is just too outdated to touch anymore. Current Trivial Trivia games run on better code, which with the newest update remove false negatives completely.

Over the next few months, I keep releasing Trivial Trivia games, trying to push one out weekly. TT:Newgrounds even won 4th daily when it released, only to have the series brought down by TT:Math (everyone hates math games, especially those that don't work). After the rise of Donald Trump, I decided to do a spoof game on him, throwing stupid sayings of his around when a button is hit. As it was so low-quality, I just tagged it as Spam, not really meaning to publish it as a legitimate game, more of a joke.

After publishing Trumped, I already was working on Electric Rubber 2. After reading multple reviews asking for newer features, I felt it was time to make a sequel. Mind you, the few months in-between I had greatly improved my knowledge of Actionscript, and hadn't touched Electric Rubber enough to update it to what I had known. A major request was multiple batteries, and the current system would need a major overhaul with that being in place. So I created Electric Rubber 2 with that feature in mind, then added some elements of a smaller game idea into it - trading for currency. It may not be much different, but the way I built it is much better for change. Electric Rubber 2 got off to a great start, getting 4th place in Daily and Underdog of the Week (yey).

More Trivial Trivia Games, blah blah, I'll save you some reading by skipping to Idle City.

Idle City was the result of people commenting that Electric Rubber and Electric Rubber 2 were not idle games. Yes, they're not, but recieving 0-2 star reviews because they are not "idle" games is extremely bizzare for me since I had never intially said it's idle-based. So I made an idle-based upgrade game. No gameplay, just idling. I was surprised this game didn't get blammed, as I wouldn't even say the game I released was a game. Now that I've updated it, I'd say it's sorta a game.

Between Idle City and Candy Whacker I had teamed up with a few of my friends and created a Google Play Developer account. After tinkering around with 30s Clicker, and figuring out how to do all things Android, we planned to release Candy Whacker for Android and Newgrounds at the same time. I teamed up with my one artistic friend who made most of the assets you see in-game. Although the game didn't do so well, it was our submission for Halloween, both on Newgrounds and the Play store. Releasing this app really opened my eyes for how I fail in testing my own games. I tested it all until the 2nd level, which was a disaterous mistake. This caused major bugs being published, and negative reviews following. I fixed everything I could, and still see the game to be a good concept. 

After taking a break and pushing a few minor updates, along with publishing various Android apps for my games, December came. I really don't know what made me want to make a clicker game, I really don't. I even had my original idea of Idle Game Maker ready to make an outstanding Christmas game, but then the realization hit - it'd be a Christmas game. I didn't want such a hard-worked on game to be played for only two weeks until Christmas, so I went the easy way out and made something simple, which I guess was a clicker game. I'd consider this my first clicker game, because it really is. I've made rubber games before, but not clicker.

Anyways, Jingle Clicker/Tapper. I made this to be as in-your-face and annoying as possible. I didn't want this game to just be another clicker game. I wanted it to be annoying, in a holly jolly way. So no mute button, no easy end, and an annoying bell noise for every click. Yes, I want this game to be annoying. After reading a specific review, I noticed someone pulled up the season-exclusitivity that it'd be since it's Christmas related. This relived me since I didn't actually spend so much time making a Christmas game if it'd only get shat on for being a Christmas game. Now I won't say this person didn't have any good points, he really did, but I just found that bit to be silly. Anyways, I also used this new game to test paid apps on Android and if it'd be downloaded as much as my other ones, which it wasn't. It's paid just to be a test if people would buy, I'm not actually expecting you to buy a clicker game for Android (unless you really want those achievements).

After reading this one reviewers comment that I mentioned above, it's what inspired me to make auch a large Christmas update. I also decided to take this time to publish major updates to make Island Builder suitable for Newgrounds. I also found that Idle Game Maker could majorly be improved. Smaller improvements took place on other games too. And now that brings me to this point, me writing this. 

It's been a great half year on Newgrounds, it really has. And I'll leave you all with some statistics on the games to end this. Thank you all for such a great year and all the support & feedback!

Game Statistics for Dec. 30, 2015

30 Second Clicker: 10 Hosts, 17,325 Views

Candy Whacker: 12 Hosts, 1,879 Views

Electric Rubber: 56 Hosts, 84,447 Views

Electric Rubber 2: 66 Hosts, 97,035 Views

Idle City: 69 Hosts, 29,718 Views

Idle Game Maker: 28 Hosts, 31,295 Views

Island Builder: 2 Hosts, 328 Views

Jingle Clicker: 76 Hosts, 26,070 Views

Trivial Trivial Games: 11,908 Views

Trumped: 6 Hosts, 708 Views

Zomboid Grinder: 7 Hosts, 1,984 Views

Total Views: 314,605


Again, thank you for everything Newgrounds!

Posted by applessmillion - December 30th, 2015

Well, looks like I'll be posting another post for this year (said this'd be the final one, but oh well).


New Year's, New Update for Island Builder

Since I plan on having this New Year's post be something quite long, let's get this Island Builder update log out of the way!


Island Builder 1.1

  • Added 8 new transition blocks!
  • Made Grids a bit different!
  • 2 New Islands showing off some of the new blocks!
  • Some minor but needed optimizations for Android.

Looking into adding different tabs to Blocks, for better organization and more room, so keep your eyes peeled.

More updates will follow into 2016. 

Posted by applessmillion - December 25th, 2015


Merry Christmas or Christmas Eve depending where you're at! Today I've decided to release a bunch of updates, releases, and stuff for today. I'd have to say Idle Game Maker recieved the best facelift from all of this, but I'll get into that below. Check out the changelog for all updated games below!


CLEARED ALL SAVEDATA. I made the decison to clear all savedata as the game was already heavily exploited. This is not the sole reason I chose to do this. Major aspects of this game has changes in this update, and it would be difficult to keep all old data. If you finished the game previously, it'd also be extremely simple to gain the newer achievements, while avoiding the newer features and gameplay the new additions have added. Sorry if this angers anyone, but it's for the best.
Idle game maker is also now an Android App! Download today!


  • New language! Actionscript 2.0!
  • New Language! Lua!
  • New Language! Python!
  • New Language! C++!
  • New Language! Swift (Mac)!
  • New Language! Visual Basic (Windows)!
  • New Variable! Audience - grow your audience and profits will flow!
  • New Variable! Appeal - up your appeal and your audience will follow!
  • Added Newgrounds URL button to Desktop
  • Added Games URL button to Desktop
  • Added Android App URL button to Desktop
  • Added programming language next to platforms (applies to Android, Mac, iOS, Windows).
  • 2 New Scoreboards!
  • 6 New Metals!


  • Changed Newgrounds short description
  • Changed starting money from $45 to $50
  • Minimum time till profit is 5 seconds
  • Changed base profit from $5 to $10
  • Changed font of most of the game's text
  • Made "Requires" in shop more red
  • Modified some buttons to have a mouse-over description
  • Removed shop/stats button from respective pages
  • Re-organized shop page. Much cleaner.
  • Temp. Removed deleting data.
  • Removed useless desktop items.
  • Re-positioned desktop items
  • Changed Log to link to my Newgrounds news feed
  • Balanced costs. Wow, these were chaotic.
  • Changed icon of ActionScript 3.0 Metal
  • Made code easier for me.


  • Fixed blurry images
  • Fixed exploits. Yes. That one.
  • Fixed visual glitch with bugs appearing out-of-screen

This game also has an Android Application!

New game! Island Builder! Build your own island with blocks and decorations! This game has been released on Kongregate for over 4 years, and has been the most updated game I've made (Just been lacking as of recent). This is probably the biggest update, as it finally adds a lot of new features. Although this game is just being released on Newgrounds, here's what's new from the Kongregate version.


  • Android App! Check it out with the link at the end of this section!
  • New grid layout! Select a block then click on the grid to place it! 33x15 blocks, so 495 grids in total!
  • 4 new visitable islands!
  • New "Selected" button on header. Shows what you currently have selected!
  • 15 New blocks! (This took way more time than you'd think)
  • 3 New Decorations!
  • New music!


  • Forced grid layout. Blocks are no longer drag-and-drop.
  • Slightly modified header
  • Changed some fonts around
  • Bigger sized stage


  • Fixed blocks overlapping with GUI (still an issue with Decorations)

This game also has an Android Application!

P.S. This game is simply a sandbox tool, I'll hopefully be adding onto this periodically, as it's very simple to do. I want to add a savegame feature to this, but ran into issues a few days ago. But expect more in the coming days for content, and possibly sharing your creations!

Rolling out the Museum finally! This update also slightly changes how data is loaded from local saves. Tested and seems to work fine, but comment if something is weird.


  • Museum! Added artifacts to buy and unlock!
  • 6 New Achievements!


  • Added trophy for Best City achievement. Wait ~10 seconds if already named this after launching your city.


  • Modified loading of blocks to hopefully have less visual glitching

This game also has an Android Application!


This game is simple, 2nd game I've published on Newgrounds too, so why not update it? Quite a few simple changes, but it'll hopefully add to it's playability


  • Added Android app link
  • Added new scoreboard - Plays


  • Removed Newgrounds Scoreboard at end
  • Moved results page around a bit
  • Made sound (ever so slightly) quieter


This game also has an Android Application!


Ellie Goulding


  • Updated to most current code the Trivia games run on. More accurate and readable.
  • New Scoreboard - Plays!


  • Improved front-page intro text
  • Made front-page text more readable
  • Repositioned front-page objects
  • Made results page more friendly and spaced
  • Removed link to my website


  • Fixed correct & incorrect triggers
  • Fixed null-reference
  • Removed duplicate volume definition (made sound vary on loudness on loadup)


Electric Rubber


  • Updated to most current code the Trivia games run on. More accurate and readable.
  • New Scoreboard - Plays!


  • Improved front-page intro text
  • Changed text to a more appropriate font
  • Made front-page text more readable
  • Repositioned front-page objects
  • Made results page more friendly and spaced
  • Made flash ad the same style as other games' ads
  • Removed link to my website
  • Increased timer amount by a few seconds


  • Fixed correct & incorrect triggers
  • Fixed null-reference
  • Added title to score description text


Posted by applessmillion - December 24th, 2015

Idle City has been unpublished. It will be back later tonight along with the return of Idle Game Maker.

Posted by applessmillion - December 21st, 2015

2015 is 10 days away from ending, and yet, I expect this to be the best time of year for content I publish. I've wanted to keep this special Christmas update secret, but well, I suck at keeping big things secret. I won't go into details, but just know - 2015 isn't over. I will be posting something on Christmas day, then another thing around New Years, more or less of a year in review post. I'm just hoping Newgrounds' doesn't have too short of a character cap on these things.

Posted by applessmillion - December 20th, 2015

Idle Game Maker has been unpublished until further notice.

No further statement will be made about this until it's back up.

Posted by applessmillion - December 12th, 2015

So I never really threw a version number on this game, like ever, so let's call this little addition/bugfix 2.0

New Daily rewards! Base is 750 watts.
Added button to find the android-like version of this game.

Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.
Modified Capacity upgrade again. Discount Upgrade will no longer affect it.
Updated some graphics. Looks better!
Patches are MUCH easier to implement. Yay (for me at least :P)
Removed website button
Added version num

Modified mute button to be a working mute button. I promise.
Undefined values are now fixed.

Posted by applessmillion - December 12th, 2015



Tis the season to ring, ring, ring, and ring some more, because that's exactly what Jingle Clicker is about!

This is my attempt at a clicker game. Yes, a clicker game, meaning it's time to destroy your mouse a bit. Click the bell to get Karma, which you'll need to get a lot of to get on that Nice List Santa likes to talk about. But don't fret! Santa will be giving you at least one present per month, to help you with your ringing duties. 

What are present's used for, you may ask? Think of them as a box if mystery. Open one, and you may find XP, Karma, discounts, Character Points, and a whole lot more.


What can I buy with Karma?

Cosmetics and upgrades to get you to that large amount of Karma you'll be needing. Maybe you wanna go festive with a Christmas Tree. We got that. Some lights that blink? We got that too. Oh yeah, these "cosmetics" also come with bonuses and metal unlocks, so they're worth buying.


My Karma Bar Fluctuates

Oh yes it does. It goes off of your current Karma. You can't just lose Karma and expect all of that Karma you've earned and spent to keep going towards Santa's list, right? (Go with it if it does keep going with it this game turns into a quick 5-10 minute click-fest :) )


There will also be no mute button added. Feel and hear the Christmas joy with this mute-free game ^_^


Flash Game | Android App

Posted by applessmillion - November 19th, 2015


Ver. 1.2

Changelog of Idle City:


3 New Upgrades - non-percent based.
+10 new marquee events. Not all do things to your happiness/population. Some are purely cosmetic.
Not logged in? Playing on another website? Your city name is now called "Idleville" instead of "nullville"
Added Newgrounds benefits - Playing the game on Newgrounds? You won't ever see a Flash Ad!
Added cosmetic day/night cycle.


Having a happiness of over 80% now rewards you with population growth.
Nerfed happiness loss on some random events.
Nerfed population loss on happiness.
Buffed income gain on some random events.
Modified how population plays into your income
Removed a useless button
Total money text now will abbreviate to trillions
Total population text now will abbreviate to trillions
Total income text now will abbreviate to trillions
Repositioned some upgrades
Repositioned badge popup to where the Flash Ad used to display (NG host only)
Made upgrade button text funner
Improved the look, readability, and shading of the marquee.

Fixed integer related bug again.
Fixed happiness exceeding 100%
[Mobile Only] Fixed 6th upgrade not factoring into rank total
[Mobile Only] Fixed performance issues & resizing issues

Flash version changes are LIVE. Android App changes are LIVE when app update is approved.

December: 1.3 Update - The Artifact Update.

Later this month - Electric Rubber Update, here's a few of the changes aready...

New Daily rewards! Base is 1k watts.
Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Added new shop upgade. Make your upgrade buttons look different!
Added button to find the mobile version of this game.

Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.

Modified mute button to be a working mute button. I promise.

Posted by applessmillion - November 15th, 2015

Looked into Electric Rubber code, and my my, how inefficient it is. Found lots of bugs and lots of optimizations I can throw into it soon. Mainly want to fix the nearly unplayable games (Idle City, Candy Whacker) first though before I try to revamp the backend of it. So sorry for little/no updates like I promised. College life has proven to keep me busy, too. Got a girlfriend, nuff said with that.

What am I working on right now as I write this? Idle City. Candy Whacker is a toughie for me, so many bugs with very little knowledge of why (Example, round timer resetting to 15 seconds when it's default value is 45 and nowhere in the code have I defined it to be 15 or even divide by 3 or reduce what so ever. Yeah fun).

I'd take the game down, but I feel that'd not be what I have planned by uploading games here. I want my successes and failures to all be here for everyone to see, even when one really stinks. No point in hiding the shit just because it's filled with bugs and problems. It's something I've made and I want it to represent me, even if it's not something to be proud of.

Anyways, this got to be a bit of an odd post, but I'll be posting an update & changelog for Idle City soon. It'll be a good and long needed update for the game. Believe me, it'll give you a much bigger reason to keep playing and make the websites that are hosting it want to update ;)