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applessmillion
hi, it's me.

Age 28, Male

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applessmillion's News

Posted by applessmillion - August 31st, 2024


With that number thing I made last night, I found NG's API logged people right on in without needing to go through Passport, which has been something the Trivial Trivia games has had to do for some time now. Funny thing is, I copied over all the NG stuff we use for those games and changed very little. So why does my number game sign people in automatically whereas trivial trivia doesn't?


I figured it out.


My numbers game has one HTML file - an index.html that handles literally everything. It's a pretty simple game tbh. This project never navigates from this html page as everything is either baked into that file or called into it.

iu_1261788_5433184.png


Trivial trivia is a little more complex - here's the root dir we got going on there:

iu_1261789_5433184.png


the index.html here is that white page with a play button. We mainly have this page so Chrome doesn't block music playback due to no user inactivity (this will happen unless the user clicks or touches something inside the game before music starts up). This index page also create some localstorage stuff before you get to the title screen. We don't make any NG api calls outside of the stage_title.html page in Trivial Trivia due to it really not being needed elsewhere, but that's introduced our little problem as it turns out...


if we make the calls on the index.html file, the game logs you in successfully and we're good to go. However, navigating away from this page to the stage_title.html page requires you to sign in again. I can't see TT being made into one big whopper of an html file, so NG passport login will just be how it has to be done it seems.


Maybe with my next procrastination game I can toss a fix into the TT side of things, until then I hope you enjoyed this ramble and brief look into my chaotic mess of a mind!


Posted by applessmillion - August 13th, 2024


TLDR - I got sick near the start of the month, Kabobble just got sick this weekend and hasn't had time (and probably won't have time) to program official image-based questions or other new features into the little game engine we got going. So while Kabobble is out of commission, I get to spin up the next collection.


I'm juggling the following ideas:

  • Follow-ups to my previous gaming trivias (amongus, minecraft, terraria, etc.) alongside new game trivia in the collection
  • Something weird like bridges around the world
  • Something general like sports
  • Something neat like celebrations and holidays in different countries


I can guarantee you that first bullet point will happen at some point, either through a new 'collection' release or just me replacing my existing uploads. Those flash TT games are as good as dead in their current form and those 2020-2021 releases have a limited life left before their uploads get replaced too.


I'm thinking bullet #2 would be cooler with pictures, but #3 or #4 might work out... we'll see


Anyway, there's your look into what to expect out of us in about 2.5 weeks from now!


P.S.

this puts rubbing hot dog game in limbo for a lil longer. Ol me's gotta get that trivia pumped out as it's #1 priority month to month for reasons.


1

Posted by applessmillion - August 3rd, 2024


The game is out and ready to play. Check out the link below!


This game focuses on video game consoles and some games related to them. Just like last time you got sources you can unlock to find answers. Unlike last time there's a new token feature to unlock correct answers if you don't like being wrong.


iu_1246274_5433184.webp


All the features you'd expect are here along with some new ones. There's now an in-game section for learning about the game, a better organized credits section, and a fresh coat of paint on everything. There's also those tokens you earn after playing games.


Also there's new trivia skins! Your quiz taking experience just got cooler with some animations and fresh new looks.

iu_1246275_5433184.webp


Kabobble composed a big boy change log I'll include here too:

New additions:

  • Websites where trivia is sourced from now appear in the trivia pack's credit section.
  • EXPERIMENTAL - Support for images! This is being tested with three questions in the Sony Home pack. This will officially be supported in format 3 for trivia packs in mid-August.
  • A new credits section has been added in that is prepended to the credits screen. This section covers credit for the entire game VS per pack. Per pack credits are still supported and shown.
  • Trivia questions will now display a 'tip' after answering it. There can be a different tip for correct and incorrect answers.
  • Added trivia pack skins - trivia pack files can now reference a CSS file to use instead of the default 'trivia_noire.css' theme file.
  • Added trivia skin scripts - 'skins' can ship with a custom script file to make the trivia session behave differently.
  • 4 New trivia skins
  • Added handling for credits that may be an offline source (books, etc). Unimplemented.
  • Added auto-generated last edit time when generating trivia pack from CSV.
  • Added a timer sound to the last 5 seconds for the trivia timer. Pressure is on!
  • New token economy. trivial tokens are a thing. Earn them from scoring well (score/5, max 15/session) on trivia! Use them (cost 3) to mark an answer during a trivia pack correct! This was kind of a last minute addition (no real plans beyond what they do now) so feedback will be more than welcome.
  • New Information & Save screen. This will display info on game and UI elements such as tokens, toggling music/motion, and other misc shit. The new redesigned credits section is a blueprint for what this will show.


Changes:

  • New core theme. It's a new look! New font has greatly improved readability of text.
  • New Music handling copied from Trivial Guesser. Music now transitions properly without blowing your eardrums out.
  • trivia_noire theme updated to accommodate changes on trivia screen. Also renamed to just noire.css
  • Added a leading 0 to sub-10 numbers for the trivia timer. This was intended prior to this update, but was not properly implemented (it would only check for < 10 on first-load)
  • Trivia clicked answer is no longer in a button.
  • Buttons on trivia page now make a noise depending on if you're correct or not.
  • Token count and Review score numbers now animate to from X to Y. For example, if you have 20 tokens and spend 3, you'll see the count decrease every ~300ms to 17.
  • Trivia bundles are now loaded from an directory.js file versus an array stored on stage_title.html. Allows for easier updating!
  • Trivia images will now keep the animated static background while loading in. No more whiplash between images and slow loading times messing with the flow!
  • Trivia packs will now be made via a CSV->JSON conversion. This makes the process easier and less buggy.
  • New credits experience - they are now "tabbed" for lack of better words. Click a text line to see that gamemode's credits.


Fixes

  • Fixed issue with trivia sessions when total correct answers were less than 5 and the trivia pack contained 20-25 questions. Previously the game would cap out at adding 12 already-viewed answers and rely on new questions and correct questions to fill the session to 20. For lower populated packs, a fatal error would occur when correct answers could not fill the session to 20 questions.
  • Fixed issue with music transitioning - math was bad, reducing the volume of an already playing track would instead increase it by an unpredictable volume. Fixed in TG.
  • Fixed issue with localstorage variables getting attacked from other submissions - prefixed music LS key with JF_
  • Fixed issue with questions not being marked completed in certain conditions
  • Fixed all JS breaking when trivia pack has less than 20 questions. Now the session will break, but bottom-left UI buttons will still work.
  • Added new exceptions to adding 'ref=trivialtrivia' to URLs in game - namely archive.is and other archiving services.
  • Fixed issue with pointer not being kept across clicks & arrow key movement for trivia pack nav
  • Fixed issue with keybindings not working
  • Fixed issue revolving around unmapped keybindings
  • Fixed issue with bad keybinding handling on grids


happy trivial quizzing!


Tags:

Posted by applessmillion - August 3rd, 2024


Next trivial trivia game is coming soon. Just got one last thing to test before that publish button hits. As an eager beaver for trivia I've also scheduled the game to auto publish tomorrow at 1AM - so this will be a quick test session one way or another!


Anyway, the game has 320 something questions in total which is kinda cool. More than I expected, more than the Newgrounds collection at launch, and the questions are mostly evenly distributed across topics/packs which is nice.


I'll post a follow up to this whenever the game does go live so don't you worry about missing out and having the game go under the radar!


Next up: hot dog rubbing.


Posted by applessmillion - July 28th, 2024


Oh boy are you in for a treat.


The submission page is made but this trivia stuff is kicking butt right now. Something about a bunch of trivia packs needing some higher-quality questions and stuff..


Anyway, this game definitely won't be out by August 1 - maybe end of august?


Here's your spoiler on the premise:


iu_1243014_5433184.webp


I can't wait for you guys to get rubbing and make some hot dogs!


1

Posted by applessmillion - July 23rd, 2024


Never expected to have an audio track of mine featured/frontpaged - thanks!


The game it'll be part of released in prob 2ish weeks from now. see if it fits with the theme!



Posted by applessmillion - July 19th, 2024


In case no one was paying attention (was probably just me), Pico Rubber is now at 3.85/5 rating. I've occasionally been watching the rating just because I don't get the rise in rating. For some reason, it's rating has been climbing from 3.5, to 3.6, and now sits at 3.85. Is it worthy of that rating? who knows, ya'll voted for it.

iu_1238597_5433184.png


I mentioned in a previous post (https://applessmillion.newgrounds.com/news/post/1454782) that I would spit out another one of these things if the ratings kept climbing, and it did! My unannounced threshold of being motivated enough to cobble together another rubbing game was a 3.85 rating, and here we are.


The deets

I plan to release some form of rubber game by the first weekend of August. The next Trivial Trivia game is currently 1st priority for the team, so I'm not about to slack on that. After TT is looking good ya'll are getting some new rubber incremental game like Pico Rubber. Depending on time (this game is going out regardless) you might see some neat features, you might not. It'll be a surprise for us both!


Posted by applessmillion - July 11th, 2024


I just got new images added to the next TT game and I think it is looking pretty. Felt the fonts and colors of the last game could've used some work and I think I found a new font I like - Josefin Sans (thanks google fonts). Felt like sharing the pretty by posting a quick pic below:


iu_1235012_5433184.webp


There's only one trivia pack in the new collection so far, so there's quite a bit of work to go... It will at least be pretty! Kabobble is also cooking away at the not-so-pretty side of things and we'll have some neat new features prepped and ready to go (that debug sticker is new too...)


Posted by applessmillion - July 4th, 2024


Posting a quick stats update on behalf of Kabobble as they usually like to do this & is currently away for a bit. Got that Freedom day and all this week


iu_1231577_5433184.png

As a reminder, GM0 is Nintendo, GM1 is Microsoft, GM2 is Sony, and GM3 is PC


Surprising to me this game is actually going pretty strong! A lot of not-signed-in-NG-users are still playing the game, who seem to favor the Nintendo category for one reason or another. That gamemode is cookin' with answers and busts. Other categories seem to be doing pretty good too, with Sony console titles getting guessed 100% on the first try today which is kinda cool. I at least hope that's what this is and stats tracking didn't break in an update pushed last night (EDIT: Oh I see why people got this in no problem)


ALSO: Day 4 will be the first day you can get the 15 Correct achievement, so good luck with that!



Posted by applessmillion - July 2nd, 2024


Have you played Trivial Trivia games? If so, it's probably the most recent Newgrounds one which is great!


It's been 1 month since the release and we wanna know what you think. It's a 100% anonymous survey so feel free to let me know what you really think.


https://forms.office.com/r/EDx4QiMiXh


It's like a google form but Microsoft branded.

any feedback or commentary is welcome of course


In case you have no clue what Trivial Trivia is, check this game out and leave some feedback!