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applessmillion
hi, it's me.

Age 28, Male

USA

Joined on 6/25/15

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applessmillion's News

Posted by applessmillion - September 21st, 2024


I made a small colorful incremental game. Did I say it has a lot of color?



Give it a play and rating to let me know how you feel about your retinas burning out!


P.S.


We ninja'd the endless update to Trivial Trivia yesterday - check it out! It's only kinda endless - you get to keep going if you keep answering correctly. One wrong guess and you get booted from the session!



1

Posted by applessmillion - September 21st, 2024


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if you wanna peek at what this thing is before release, check it out here: https://www.newgrounds.com/projects/games/6054976/preview


I'm programming in medals now and should have this primed for release soon!


Posted by applessmillion - September 20th, 2024


can you guess what'll be?

iu_1272513_5433184.png


Posted by applessmillion - September 20th, 2024


Endless mode is only kinda endless - it's endless as long as you don't answer incorrectly!

Kabobble whipped up a pretty final version of it tonight, now it's just time to write the help page and bugtest it.


iu_1272114_5433184.webp


1

Posted by applessmillion - September 15th, 2024


can you guess the theme of the next game?


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p.s. ignore the weird formatting - we workin on portrait pictures looking pretty since we only had to worry about landscape pics in the last submission...


1

Posted by applessmillion - September 7th, 2024


As you can imagine, since two trivial trivia games exist for USA and Europe flags with varying quality, somethings gotta be done.


If these games didn't have NG integration I'd just yank them since the 2021 editions kinda suck. But since they do, I wouldn't want to kill badges and leaderboards for the people who've put time and effort into the game. So...


I've forked our Trivial Trivia engine to the time we got that NG Classic update out for the 2015 submission. Whenever I'm motivated enough I'll toss a version of the new trivial packs into that and update the older submissions. These classic editions will not have many features the modern TT submissions have because, well, we're not looking to go through my catalog and update everything. some submissions would be best left forgotten about anyway. Badges will be modified and updated to accommodate for the changes (score != Num of correct answers)


I'd say this'll get done in the next week or so. We got some updates to push out to TT this weekend that are taking priority first tho.


Posted by applessmillion - September 6th, 2024


Whether you do or don't, you can try your hand at guessing country, city, and state flags from around the world! Check out the new trivial trivia game here and give it a rating maybe?



4

Posted by applessmillion - August 31st, 2024


With that number thing I made last night, I found NG's API logged people right on in without needing to go through Passport, which has been something the Trivial Trivia games has had to do for some time now. Funny thing is, I copied over all the NG stuff we use for those games and changed very little. So why does my number game sign people in automatically whereas trivial trivia doesn't?


I figured it out.


My numbers game has one HTML file - an index.html that handles literally everything. It's a pretty simple game tbh. This project never navigates from this html page as everything is either baked into that file or called into it.

iu_1261788_5433184.png


Trivial trivia is a little more complex - here's the root dir we got going on there:

iu_1261789_5433184.png


the index.html here is that white page with a play button. We mainly have this page so Chrome doesn't block music playback due to no user inactivity (this will happen unless the user clicks or touches something inside the game before music starts up). This index page also create some localstorage stuff before you get to the title screen. We don't make any NG api calls outside of the stage_title.html page in Trivial Trivia due to it really not being needed elsewhere, but that's introduced our little problem as it turns out...


if we make the calls on the index.html file, the game logs you in successfully and we're good to go. However, navigating away from this page to the stage_title.html page requires you to sign in again. I can't see TT being made into one big whopper of an html file, so NG passport login will just be how it has to be done it seems.


Maybe with my next procrastination game I can toss a fix into the TT side of things, until then I hope you enjoyed this ramble and brief look into my chaotic mess of a mind!


Posted by applessmillion - August 13th, 2024


TLDR - I got sick near the start of the month, Kabobble just got sick this weekend and hasn't had time (and probably won't have time) to program official image-based questions or other new features into the little game engine we got going. So while Kabobble is out of commission, I get to spin up the next collection.


I'm juggling the following ideas:

  • Follow-ups to my previous gaming trivias (amongus, minecraft, terraria, etc.) alongside new game trivia in the collection
  • Something weird like bridges around the world
  • Something general like sports
  • Something neat like celebrations and holidays in different countries


I can guarantee you that first bullet point will happen at some point, either through a new 'collection' release or just me replacing my existing uploads. Those flash TT games are as good as dead in their current form and those 2020-2021 releases have a limited life left before their uploads get replaced too.


I'm thinking bullet #2 would be cooler with pictures, but #3 or #4 might work out... we'll see


Anyway, there's your look into what to expect out of us in about 2.5 weeks from now!


P.S.

this puts rubbing hot dog game in limbo for a lil longer. Ol me's gotta get that trivia pumped out as it's #1 priority month to month for reasons.


1

Posted by applessmillion - August 3rd, 2024


The game is out and ready to play. Check out the link below!


This game focuses on video game consoles and some games related to them. Just like last time you got sources you can unlock to find answers. Unlike last time there's a new token feature to unlock correct answers if you don't like being wrong.


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All the features you'd expect are here along with some new ones. There's now an in-game section for learning about the game, a better organized credits section, and a fresh coat of paint on everything. There's also those tokens you earn after playing games.


Also there's new trivia skins! Your quiz taking experience just got cooler with some animations and fresh new looks.

iu_1246275_5433184.webp


Kabobble composed a big boy change log I'll include here too:

New additions:

  • Websites where trivia is sourced from now appear in the trivia pack's credit section.
  • EXPERIMENTAL - Support for images! This is being tested with three questions in the Sony Home pack. This will officially be supported in format 3 for trivia packs in mid-August.
  • A new credits section has been added in that is prepended to the credits screen. This section covers credit for the entire game VS per pack. Per pack credits are still supported and shown.
  • Trivia questions will now display a 'tip' after answering it. There can be a different tip for correct and incorrect answers.
  • Added trivia pack skins - trivia pack files can now reference a CSS file to use instead of the default 'trivia_noire.css' theme file.
  • Added trivia skin scripts - 'skins' can ship with a custom script file to make the trivia session behave differently.
  • 4 New trivia skins
  • Added handling for credits that may be an offline source (books, etc). Unimplemented.
  • Added auto-generated last edit time when generating trivia pack from CSV.
  • Added a timer sound to the last 5 seconds for the trivia timer. Pressure is on!
  • New token economy. trivial tokens are a thing. Earn them from scoring well (score/5, max 15/session) on trivia! Use them (cost 3) to mark an answer during a trivia pack correct! This was kind of a last minute addition (no real plans beyond what they do now) so feedback will be more than welcome.
  • New Information & Save screen. This will display info on game and UI elements such as tokens, toggling music/motion, and other misc shit. The new redesigned credits section is a blueprint for what this will show.


Changes:

  • New core theme. It's a new look! New font has greatly improved readability of text.
  • New Music handling copied from Trivial Guesser. Music now transitions properly without blowing your eardrums out.
  • trivia_noire theme updated to accommodate changes on trivia screen. Also renamed to just noire.css
  • Added a leading 0 to sub-10 numbers for the trivia timer. This was intended prior to this update, but was not properly implemented (it would only check for < 10 on first-load)
  • Trivia clicked answer is no longer in a button.
  • Buttons on trivia page now make a noise depending on if you're correct or not.
  • Token count and Review score numbers now animate to from X to Y. For example, if you have 20 tokens and spend 3, you'll see the count decrease every ~300ms to 17.
  • Trivia bundles are now loaded from an directory.js file versus an array stored on stage_title.html. Allows for easier updating!
  • Trivia images will now keep the animated static background while loading in. No more whiplash between images and slow loading times messing with the flow!
  • Trivia packs will now be made via a CSV->JSON conversion. This makes the process easier and less buggy.
  • New credits experience - they are now "tabbed" for lack of better words. Click a text line to see that gamemode's credits.


Fixes

  • Fixed issue with trivia sessions when total correct answers were less than 5 and the trivia pack contained 20-25 questions. Previously the game would cap out at adding 12 already-viewed answers and rely on new questions and correct questions to fill the session to 20. For lower populated packs, a fatal error would occur when correct answers could not fill the session to 20 questions.
  • Fixed issue with music transitioning - math was bad, reducing the volume of an already playing track would instead increase it by an unpredictable volume. Fixed in TG.
  • Fixed issue with localstorage variables getting attacked from other submissions - prefixed music LS key with JF_
  • Fixed issue with questions not being marked completed in certain conditions
  • Fixed all JS breaking when trivia pack has less than 20 questions. Now the session will break, but bottom-left UI buttons will still work.
  • Added new exceptions to adding 'ref=trivialtrivia' to URLs in game - namely archive.is and other archiving services.
  • Fixed issue with pointer not being kept across clicks & arrow key movement for trivia pack nav
  • Fixed issue with keybindings not working
  • Fixed issue revolving around unmapped keybindings
  • Fixed issue with bad keybinding handling on grids


happy trivial quizzing!


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