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applessmillion
hi, it's me.

Age 28, Male

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Joined on 6/25/15

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applessmillion's News

Posted by applessmillion - December 30th, 2020


Here I plan to answer a few questions the random profile visitor may ask regarding Trivial Trivia and why I'm reviving the series.


INTRODUCTION

Originally the 2015 games were built in Flash (RIP) and were based on a codebase that was a little rocky. The games then allowed me to learn ActionScript a little more which resulted in knowledge I used in future games.

The 2020+ games are now built in HTML5/CSS/JS and pretty much run just like an interactive website would. The neat thing with the new system is I've set it up so there's a core "engine" and "themes" that make each iteration look different. This also means I can easily apply any core updates to previous TT games without much difficulty.


WHY ARE YOU BRINGING IT BACK?

Originally in 2015 I wanted to make a game that was fairly easy for me to create while satisfying an underrepresented category. Trivial Trivia allowed me to do both. I was able to focus on other projects while adding to the puzzle/quiz category here on Newgrounds.

Back then, there were maybe a handful of quizzes that were decent. Looking at 2020 it's even worse. There are a total of 25 quiz games published this year, with 6-7 having a 3+ rating. I feel that with my previous experience in making these types of games, along with the framework I've built, I can contribute to this small section of Newgrounds with some good content.


WHY MAKE TRIVIA GAMES? WHY NOT MAKE SOMETHING ELSE?

For a lack of better words, I am making these games because they are fairly easy to create, help me learn more about advanced css/js, and I am adding a fairly decent game for trivia lovers. Judging from the stats of these games vs. others, there aren't many trivia lovers on Newgrounds, but that's fine. While making these games, I've really started playing with CSS transitions which I've been able to apply to another pet project of mine.

Why not other games? Well, I could make other games, but because I'm currently not inspired to do so, it wouldn't turn out that good. Other genres of games also take a lot of time, collaboration, and dedication which I am not currently able to apply to game making. Having a full-time job and home life does not leave open much time for game making (notice how I've churned out this series over the traditional Christmas break).

I'd love to make a sequel to Jaded Journey, but looking at how images have to be animated, it will take significantly longer than it did with Flash.

I'd love to make an update for Electrical Rubaroo, but now see that it'd probably require a re-write since I used workarounds since I wasn't too familiar with JavaScript at the time.

I am currently creating a project which is unrelated to gaming. I'm currently inspired with this idea of a project and unfortunately it's not something that I would classify as a traditional game. If my inspiration moves more towards gaming, I will definitely release something that is more of a game.


HOW DO YOU MAKE THESE QUIZZES?

I used to take a previous flash project and manually replace all references to images, text, and questions. I also snuck any fixes or features I could in-between releases while doing this. Ultimately with how difficult I had made it to add questions, I quit the trivia game-making business.

Now, I have an "engine" built which can be easily customized through each trivia's "theme". Any core updates I create can be applied to previous and new games with ease. If you visited the Cyberpunk 2077 quiz the night I released it, you'll probably notice it looks and behaves a lot differently now. I've been able to apply 3 major updates (one resulting in the addition of a medal) without much hassle due to the new structure.


I DON'T LIKE TRIVIA AND YOU SHOULD JUST NOT RELEASE THESE

I was thinking when I saw Cyberpunk's trivia sitting in judgement (still there as of now) that it would get blammed. If it did, I'd totally have agreed and probably not pursued in making more in the series. I understand that these "quizzes" aren't really games in the traditional sense, but hey, it's a populated category on Newgrounds and there's plenty of other categories that aren't "games" either. The Blade Runner trivia got through judgement in ~1 day and is sitting slightly above 3 stars, so I'd say there's a market for these games (although small).


I HAVE AN IDEA FOR A TOPIC/I HAVE MUSIC FOR AN IDEA

If you have any music or topic ideas, please send me a PM with the info. I do like getting a feel for topics that would be played. I get that video games and movies may not be good topics for some people, so if you have any unique ideas, I'll certainly consider them.

Same with music. If you have a music track that you'd like me to feature as background music, send me a link to it and I'll see if I can fit it into any future quizzes. I get that these games don't get too much exposure, but I do a 50/50 revenue split for the music if that matters (not even sure if NG has anything to share revenue from anymore).


I HAVE ANOTHER QUESTION/COMMENT

Feel free to post a comment below!


Posted by applessmillion - December 30th, 2020


I'm going to try to stick to a schedule instead of releasing TT games willy nilly in the future. This new schedule starts today, which I will be calling Trivia Thursdays! It's really Wednesday, but a day early for the first in this series isn't going to hurt anyone. A new trivia topic will release every Thursday until either I run out of ideas or until the games stop getting approved. Anyways, for this week, we're looking at the Metal genre of music!



LINK TO TRIVIA

Originally suggested to me via PM five years ago, I've finally made a trivia for this topic! Upon researching Metal music, I've found out there's a lot to quiz about. I could've honestly written a 100-question trivia, but trivia can only be so fun with so many questions. If it's popular enough I may revisit the topic with a higher focus on post-2000's music & bands.


NEXT WEEK HINT

Next week you can expect a revisit to video games! Next week's topic was originally suggested to me via PM back in 2015. The suggestion included two parts to it, so you may be getting two trivias depending on how things go. I know for some series of video games, bundling 2 games from the same series would be a big no-no, so we'll see.


SPECIAL THANKS

Thanks to Muxxer for the suggestion on this topic. I know it's been 5 years, but I hope the quiz is what you expected.

Thanks to Burn7 for the music. They posted a track that allows use in web-based games. It's a pretty slick track if you ask me!


EXTRA

I will also follow up this blog post with another one focusing on an explanation of why I'm reviving the Trivial Trivia series and why I plan to spit a game out every week. If you have any questions about that, take a look at the other post coming soon. If you have any questions/comments on this week's addition to the series, feel free to post here!


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Posted by applessmillion - December 29th, 2020


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I've just updated Electrical Rubaroo with 20 medals. My difficulties with adding medals to the game months ago was due to one really annoying line of code I had added while testing. All should be fixed now. Without going too much further into the issue, I can say there was just a dumb variable that made things not want to unlock properly.


The 20 medals all revolve around the main upgrades. If you have any saved data from playing the game previously, all you'll need to do is hit the "Post Scores" button to unlock any medals you're eligible for.


I plan to add medals to any future HTML5/NG API 3.0 games I create. In fact, you can also expect two medals for the trivial trivia games I have already released.


Happy unlocking!


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Posted by applessmillion - December 25th, 2020


Hello everyone!


I've just released a new game (Trivia Trivia game, so not a gameplay-rich game) and 8 musical tracks just now! Everything is related to a Cyberpunk/techno theme to go along with the release of Cyberpunk 2077. While it's a buggy mess, it has a great world and inspired me to go along and make something.


If you're into quizzes or electronic music, check out the stuff below!


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Trivial Trivia! Cyberpunk 2077


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Cyber Junk album. 7 Cyber-theme songs, 1 Christmas song


Krinkle (The Christmas tune)

Atmos

Jurney

Nightride

Boost

Rise (2nd fav)

Fall (fav)

ReBoost (kinda like Boost, 3rd fav)


Thank you for reading!

Merry Christmas & Happy holidays!


~applessmillion


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Posted by applessmillion - October 1st, 2020


I've gone ahead and released a new update for Electric Rubaroo. Below are the details:


Features

  • Two new themes added. You can find these at the bottom of the page on the Shop Theme page.
  • Added the prestige NG leaderboard. (this was done early in the morning, but I feel I should mention it)


Changes

  • Cleaned up some code and files bundled in the game. This should make loading it the first time milliseconds faster.
  • *slightly* adjusted how prestige affects the game.


Fixes

  • Removed medals from the game. These will be re-added at a later date if I can figure out the API issues I was having.
  • Fixed music issue while using Firefox. It seems Firefox does not like mp3 files, so I've exported the main theme to ogg as well as mp3.
  • Fixed capacity one-time-upgrades using bad numbers. The numbers in the description reflect reality now.
  • Changed a few other misc things


If you have any issues/bugs you encounter, please DM me with details. I'll try to get them fixed in a timely manner.

Have an idea or theme you'd like to see? Let me know and I'll see what I can do too!


Posted by applessmillion - October 1st, 2020


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A familiar rubbing game for the modern web.

Rub on the Go! Android app available.


Electric Rubaroo is under judgement! Click here to play! This game is a remastered version of the 2015 game Electric Rubber. With the original game being made with Adobe Flash player, it has become difficult to play in the modern web. This version aims to offer all the original features and a few new features, with a fresh new look and feel!


NOTE: The game appears to be having some difficulty with the API & Metals. Scoreboards work fine, but it seems there's some disconnect between what the server says and what the server is doing (returns a success code, but doesn't actually unlock anything). I will take a look at this further in the morning as it's very early for me.


Themes For You!

Unlock different themes to make your game pop! Choose from over 8 different themes to decorate every part of the game!


Prestige System

Gain prestige points by restarting your game from the beginning. These points offer a permanent bonus to upgrades, passives, and other aspects of the game!


Rub (and click) Your Way

Rub the rubbing pad on the main page to gain energy! You'll only be able to gain as much energy as the capacity allows for, so get upgrading too! A new feature in this version is the ability to click without a cooldown! Now you can rub and click your way to a full battery.


No Nonsense Shop

The shop has received a more straightforward appearance too! Focus on the upgrades that matter, with the one-time features and themes sorted to their own pages. No need to page through upgrades you don't need!


Posted by applessmillion - September 9th, 2020


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Electric Rubber JS, a HTML5/JS version of the old flash game, is coming soon. You can play 100% of the game in any modern-day browser (sorry IE). It is publicly viewable on https://jadefury.dev/clicker/ to view and test.

Here's a quick rundown of features already added:

  • 4 Main Upgrades (one more planned)
  • 6 Unlockable/purchasable themes from the Upgrades Shop
  • A working idle gain (original game had idle watts just barely working)
  • 20+ Newgrounds metals to unlock
  • 5 Newgrounds Scoreboards

Here's a few features I'm looking to add very soon..

  • 1 more main upgrade
  • one-time upgrades to the shop
  • Metals for total number of upgrades bought
  • Scoreboards viewable in-game (depends on if I can figure the API out to that point)
  • Prestige system


I know a prestige system was heavily requested in previous versions, but I'm finding it to be easier to save/load data in JavaScript compared to Flash. I think it will be much easier to implement one of these systems now without writing too much garbage code.


The game can also be hosted anywhere and still communicate with Newgrounds API & submit scores. ver 3 of the API is actually pretty darn cool. Just so everything works off-site if the game is hosted like that, there will be a Newgrounds 'thing' on the main page encouraging playing the game here. It's the least I can do for Newgrounds.


If anyone reading this has any further suggestions, feedback, or anything else, feel free to DM me or reply to this post. It's been a few years since I've visited this type of game and don't want to leave out any super-important features I may not know about...


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Posted by applessmillion - September 8th, 2020


TL;DR:

  • Electrical Rubaroo, the game that was never finished, is uploaded to the Dumping Grounds
  • The main content of the game (upgrades, shop, rubbing) all works, but the 'new' city features do not.
  • I'm looking to remake Electric Rubber 1 in HTML/JS. It's an easy type of game to remake which is why I've chosen it.


Electrical Rubaroo, the was-going-to-be 3rd game in the series, is now available on the Dumping Grounds in a ~60% finished state. You can view it here:

https://www.newgrounds.com/dump/item/d57297b35bacd7fbd443780e40736d26


This game was supposed to be a major improvement on Current Tycoon. It would have everything from ER1 and ER2, but with a new "city" feature that allowed you to do tasks/quests for the city to expand. Basically, it's the donation feature but with actual progression. The city would unlock new shops and new buildings.

Planned buildings included a hat shop (replacing the top hat upgrade w/ more hats from here), a City Hall (to purchase new power plants & a windmill), and finally an advanced building that would unlock prestige resetting. Doing tasks/quests would also change the city's happiness, which offered bonus $ when it was closer to 100%.

The whole game was built off of Electric Rubber, with most assets from Electric Rubber 2/Current Tycoon. This was due to Electric Rubber's code being simpler and allowing for additional features to be added without much issue. It also allowed me to simplify the code and make it run more efficiently (before bulking it up with all the changes).


The plan was to release late 2018/early 2019, and have a simultaneous Steam/Android release as well. If anyone is curious to how it ran through Steam, DM me and I'll give you a beta/tester key (I have a few extra). The plan was to release a demo here, give out ~100 keys as a promotion, and market the game for $0.99.

As you can tell, the plan didn't exactly go as expected, and the game never released. I stopped development on this game for a variety of reasons, mainly my slowing interest in Adobe Flash. Having Google require 64-bit apks (when there's no first-party Flash that exports 64-bit apks) & Adobe Flash dying at the end of this year didn't help either.


On another note, I'm looking to develop & release another version of ER1 running on HTML5 and JS. If you want a peek at the progress, head over to https://jadefury.dev/clicker/ and check it out. I just started literally yesterday and managed to get quite a bit built up. It's also going to be themed a bit differently, with a neon blue type of theme going on. It's not the prettiest theme in all honesty, but it's a theme.

I know making the same thing over and over isn't progress, innovative, or really all that enjoyable, but ER1 was my first 'real' game and it's fairly easy to rebuilt from the ground up in any programming language. After I get the basics of JavaScript (also just started learning it yesterday) down, I'm wanting to remake Jaded Journey with a real end-game to it. Maybe if JS turns out to be a viable alternative, I'll eventually remake Electrical Rubaroo with the above features in HTML5/JS too. Depending on how development goes for the current project & next projects, we'll see.


Thanks for reading my ramble!



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Posted by applessmillion - January 23rd, 2019


Happy Pixel Day! Over the last twoish weeks I've been working on a game to celebrate today. It's called Jaded Journey and now available to play (as of this post it's passed judgement).


Jaded Journey is a rather quick and simple game composing of one main button. You gotta click-click-click to defeat the encoming enemies as you make your way down the long road ahead. It's composed of original music (you can also find the music used on my profile) with some original and not-so-original art in the game.

It's been rather fun working on this game in such a short time, and am pretty happy with how it's turned out given the timeframe. I'll be looking to updating it here and there, and possibly giving it some replayability down the line. It is also available on Google Play for pretty much any android phone you want to throw at it (tested performance as I developed it as well!).


Anyways, shamelessness aside, I'm really happy to see this new day celebrated. Back in 2015 Pixel day wasn't a thing, and looking into it, it seems to have become a thing shortly after I had become inactive. While I'm not the best at pixel art and pixel things, I certainly love the look of good pixel art and the bitty sound to music made for those games. I have to say one of my favorite things I've stumbled across recently was this audio track by Zophar. While it isn't in the running this year, it certainly is an amazing thing.

Anyways, thanks to Newgrounds for Pixel Day and giving me a reason to get off my lazy bum and make something cool. Good luck to everyone who has made something this year and I can't wait to see everything!


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Posted by applessmillion - January 11th, 2019


In the spirit of Pixel Day, I plan on developing a game and plan on having it completely finished by the 22nd. It'll be based on a game I never actually released, while adding polish and animations and such to it. This'll put the Goal update for Current Tycoon on the backburner for the time being (still will work on it, but not as aggressively), while my main focus is developing this new one.

If it gets done by the 22nd, who knows. It'll be pretty fun developing it, so I hope to finish it at some point if I miss the deadline.