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applessmillion
hi, it's me.

Age 28, Male

USA

Joined on 6/25/15

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applessmillion's News

Posted by applessmillion - October 1st, 2020


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A familiar rubbing game for the modern web.

Rub on the Go! Android app available.


Electric Rubaroo is under judgement! Click here to play! This game is a remastered version of the 2015 game Electric Rubber. With the original game being made with Adobe Flash player, it has become difficult to play in the modern web. This version aims to offer all the original features and a few new features, with a fresh new look and feel!


NOTE: The game appears to be having some difficulty with the API & Metals. Scoreboards work fine, but it seems there's some disconnect between what the server says and what the server is doing (returns a success code, but doesn't actually unlock anything). I will take a look at this further in the morning as it's very early for me.


Themes For You!

Unlock different themes to make your game pop! Choose from over 8 different themes to decorate every part of the game!


Prestige System

Gain prestige points by restarting your game from the beginning. These points offer a permanent bonus to upgrades, passives, and other aspects of the game!


Rub (and click) Your Way

Rub the rubbing pad on the main page to gain energy! You'll only be able to gain as much energy as the capacity allows for, so get upgrading too! A new feature in this version is the ability to click without a cooldown! Now you can rub and click your way to a full battery.


No Nonsense Shop

The shop has received a more straightforward appearance too! Focus on the upgrades that matter, with the one-time features and themes sorted to their own pages. No need to page through upgrades you don't need!


Posted by applessmillion - September 9th, 2020


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Electric Rubber JS, a HTML5/JS version of the old flash game, is coming soon. You can play 100% of the game in any modern-day browser (sorry IE). It is publicly viewable on https://jadefury.dev/clicker/ to view and test.

Here's a quick rundown of features already added:

  • 4 Main Upgrades (one more planned)
  • 6 Unlockable/purchasable themes from the Upgrades Shop
  • A working idle gain (original game had idle watts just barely working)
  • 20+ Newgrounds metals to unlock
  • 5 Newgrounds Scoreboards

Here's a few features I'm looking to add very soon..

  • 1 more main upgrade
  • one-time upgrades to the shop
  • Metals for total number of upgrades bought
  • Scoreboards viewable in-game (depends on if I can figure the API out to that point)
  • Prestige system


I know a prestige system was heavily requested in previous versions, but I'm finding it to be easier to save/load data in JavaScript compared to Flash. I think it will be much easier to implement one of these systems now without writing too much garbage code.


The game can also be hosted anywhere and still communicate with Newgrounds API & submit scores. ver 3 of the API is actually pretty darn cool. Just so everything works off-site if the game is hosted like that, there will be a Newgrounds 'thing' on the main page encouraging playing the game here. It's the least I can do for Newgrounds.


If anyone reading this has any further suggestions, feedback, or anything else, feel free to DM me or reply to this post. It's been a few years since I've visited this type of game and don't want to leave out any super-important features I may not know about...


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Posted by applessmillion - September 8th, 2020


TL;DR:

  • Electrical Rubaroo, the game that was never finished, is uploaded to the Dumping Grounds
  • The main content of the game (upgrades, shop, rubbing) all works, but the 'new' city features do not.
  • I'm looking to remake Electric Rubber 1 in HTML/JS. It's an easy type of game to remake which is why I've chosen it.


Electrical Rubaroo, the was-going-to-be 3rd game in the series, is now available on the Dumping Grounds in a ~60% finished state. You can view it here:

https://www.newgrounds.com/dump/item/d57297b35bacd7fbd443780e40736d26


This game was supposed to be a major improvement on Current Tycoon. It would have everything from ER1 and ER2, but with a new "city" feature that allowed you to do tasks/quests for the city to expand. Basically, it's the donation feature but with actual progression. The city would unlock new shops and new buildings.

Planned buildings included a hat shop (replacing the top hat upgrade w/ more hats from here), a City Hall (to purchase new power plants & a windmill), and finally an advanced building that would unlock prestige resetting. Doing tasks/quests would also change the city's happiness, which offered bonus $ when it was closer to 100%.

The whole game was built off of Electric Rubber, with most assets from Electric Rubber 2/Current Tycoon. This was due to Electric Rubber's code being simpler and allowing for additional features to be added without much issue. It also allowed me to simplify the code and make it run more efficiently (before bulking it up with all the changes).


The plan was to release late 2018/early 2019, and have a simultaneous Steam/Android release as well. If anyone is curious to how it ran through Steam, DM me and I'll give you a beta/tester key (I have a few extra). The plan was to release a demo here, give out ~100 keys as a promotion, and market the game for $0.99.

As you can tell, the plan didn't exactly go as expected, and the game never released. I stopped development on this game for a variety of reasons, mainly my slowing interest in Adobe Flash. Having Google require 64-bit apks (when there's no first-party Flash that exports 64-bit apks) & Adobe Flash dying at the end of this year didn't help either.


On another note, I'm looking to develop & release another version of ER1 running on HTML5 and JS. If you want a peek at the progress, head over to https://jadefury.dev/clicker/ and check it out. I just started literally yesterday and managed to get quite a bit built up. It's also going to be themed a bit differently, with a neon blue type of theme going on. It's not the prettiest theme in all honesty, but it's a theme.

I know making the same thing over and over isn't progress, innovative, or really all that enjoyable, but ER1 was my first 'real' game and it's fairly easy to rebuilt from the ground up in any programming language. After I get the basics of JavaScript (also just started learning it yesterday) down, I'm wanting to remake Jaded Journey with a real end-game to it. Maybe if JS turns out to be a viable alternative, I'll eventually remake Electrical Rubaroo with the above features in HTML5/JS too. Depending on how development goes for the current project & next projects, we'll see.


Thanks for reading my ramble!



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1

Posted by applessmillion - January 23rd, 2019


Happy Pixel Day! Over the last twoish weeks I've been working on a game to celebrate today. It's called Jaded Journey and now available to play (as of this post it's passed judgement).


Jaded Journey is a rather quick and simple game composing of one main button. You gotta click-click-click to defeat the encoming enemies as you make your way down the long road ahead. It's composed of original music (you can also find the music used on my profile) with some original and not-so-original art in the game.

It's been rather fun working on this game in such a short time, and am pretty happy with how it's turned out given the timeframe. I'll be looking to updating it here and there, and possibly giving it some replayability down the line. It is also available on Google Play for pretty much any android phone you want to throw at it (tested performance as I developed it as well!).


Anyways, shamelessness aside, I'm really happy to see this new day celebrated. Back in 2015 Pixel day wasn't a thing, and looking into it, it seems to have become a thing shortly after I had become inactive. While I'm not the best at pixel art and pixel things, I certainly love the look of good pixel art and the bitty sound to music made for those games. I have to say one of my favorite things I've stumbled across recently was this audio track by Zophar. While it isn't in the running this year, it certainly is an amazing thing.

Anyways, thanks to Newgrounds for Pixel Day and giving me a reason to get off my lazy bum and make something cool. Good luck to everyone who has made something this year and I can't wait to see everything!


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Posted by applessmillion - January 11th, 2019


In the spirit of Pixel Day, I plan on developing a game and plan on having it completely finished by the 22nd. It'll be based on a game I never actually released, while adding polish and animations and such to it. This'll put the Goal update for Current Tycoon on the backburner for the time being (still will work on it, but not as aggressively), while my main focus is developing this new one.

If it gets done by the 22nd, who knows. It'll be pretty fun developing it, so I hope to finish it at some point if I miss the deadline.


Posted by applessmillion - January 6th, 2019


As mentioned yesterday (about 24hrs ago?), I've planned two updates for this month so far. One of those updates I just released minutes ago. The new local development update is here, and fully functional. You can find out more in-game from it's page. To access the new content, visit the Map page and click on the new Local Area button. There are 8 donation goals with unique rewards for reaching each milestone, so get donating!

 

To give everyone a head start, here's a code that'll give you a bit of cash... bigmoney$$$

 

 

Other improvements/bug fixes/misc.. below:

Converted some integers to uints. This will fix some problems with people hitting the int max.
Made some fonts easier to read. Added shading/shadows to some texts.
Further balancing to some aspects of upgrades.
Added animations for moving between some pages
Improved some existing animations


Posted by applessmillion - January 5th, 2019


Thought I'd make a quick post regarding some updates I'm planning to release later this month.

The first feature I am developing relates to end-game/money sink stuff. This feature will become available from the map page, and will allow you to 'invest' money into the local area. You are managing a power factory, and someone has to be buying up your electricity! This page will allow you to spend money to upgrade the area, making your customers happy while unlocking special bonuses for yourself. There will be different goals to meet on this page, with the first goal rewarding a new quick-sell feature. This quick-sell feature will behave a lot like the one in ERub2 did, but will be a sell-all button only. It's pricing and info will be updated every few seconds, so it will constantly stay up to date.

 

The second feature being developed relates to in-game goals. Medals/achievements are fun and all, but what about recieving in-game rewards for reaching certain milestones? This will look into just that. These goals won't be easy to achieve, but will offer some nice rewards like the feature above. 

 

Expect the local development feature in the coming weeks, followed by the in-game goals. 

 

I've also been fixing bugs and adding some requested features over the past few days. Just to recap on some things added in the last 24 hours...

Few bugs fixed relating to the sell-all button with high amounts of power.

Added more aggressive checking for leaderboards and medals.

Added button for new feature relasing later this month.

If you have over 1 Megapower, the bottom two buttons in the convert page will offer new deals.

Rebalanced the capacity upgrades. You will pay a lot less to get higher capacities.

 

For reading this far, here's a reward! Enter promotion on the mystery page (once unlocked) to get a little bonus.

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Posted by applessmillion - December 31st, 2018


Post From Yesterday

The remastered version of Electric Rubber 2, Current Tycoon, has now been published. It will also be made available onto Google Play shortly. This game is a remastered version of the game from 2015. It is much simpler, with less upgrades, friendlier UI (and higher-res), along with a few new features. Why I am doing this, along with future plans, can be found in the post linked at the top.

 


To add on to the post from yesterday, I will most likely continue with 1-2 remasters before moving onto a completely new project, so look out for those. I have one game almost finished (so much has changed it's not even really a remaster) so that should be out Q1 of next year if everything goes great. 


Posted by applessmillion - December 30th, 2018


It's been quite awhile. Looking back at my previous posts, this will go out 3 years after my previous update post. I'll get down to it.

 

I'm looking to get back into game development as a hobby. Seeing how times have changed quite a bit, as Flash will soon be unsupported or whatever, it'll be interesting in the new year. I've started my jump back into development by taking a look at old projects, and improving and changing them as I see fit. It's great for me, as I see I've learned a lot from developing stuff back in 2015. I'm hoping looking at how I've done things in the past, and changing and improving them, will allow me to get back in and learn some new languages since Flash is probably not the best platform to develop for. Understanding how it all works will hopefully help me in moving over to a better medium (looking into webGL currently).

 

Anyways, since I'm improving my old games, I'll be publishing them once again. Since it's been roughly 2-3 years since some have been updated, I plan on releasing them as "new" remastered versions, so I won't mess up the leaderboards or achievements of the older games.

Electric Rubber 2 will be the first game to be remastered. It will be released tomorrow, the 31st, to the portal. It'll go by the name "Current Tycoon" to match the branding and logos associated with the mobile release years ago, as I'm building the update from that version of the game. I've not yet decided if I will remove the original game from the portal, or if I'll leave it up. I'll probably figure that out a little after releasing it tomorrow.

 

Anyways, a new game will be released tomorrow. I am also looking into remastering the original Electric Rubber, but it is a lot messier than I remember. After remaking a few games and getting the hang of things again, I'll see about publishing a new title or something, as I've thought up a few cool ideas. 

 

Happy end of 2018!


Posted by applessmillion - December 30th, 2015


 

December Game Updates | Island Builder 1.1 Update  

*2015 - A Year in Review*

 

2015 Has been quite a year for me. After spending a lot of time managing Minecraft servers and seeing the destruction of my own, I found interest in making Flash games again. I had originally started way back in 2011 - with the first release of Island Builder on Kongregate. It did fairly well for quite a simple game, and remembering it brought me back to making games.

Now for the this-year part of all of this. I published Electric Rubber on Kongregate earlier this year, shortly after I stopped all of my Minecraft server admin business. After getting very spotty views on Kong, I gave up for about a month. After checking back in, and seeing that it still hadn't recieved many views, ratings, or even feedback, I knew that there had to be somewhere better to publish this stuff. After checking around, I heard of Newgrounds, a name that was familiar to me even back in 2011. After checking around the site, and seeing how everything worked, I felt slightly intimidated with the community Blam system. I'd never had a game judged by an entire community if it was site-worthy before. After thinking about it for a few days, I decided to sign up and submit Electric Rubber with a few improvements based off of feedback. That's when something amazing happened.

Electric Rubber, a simple game of rubbing and upgrading, achieved four stars - beating the reviews it had achieved on Kongregate. After a week on the website, it had also beaten the play count Kongregate had for the game. Reviews and comments were mixed, some offering wonderful feedback I've turned around and thrown into the game, such as music, a mute button (idk why I have such issues with adding those devils), revamps to upgrade costs, and more. I never expected half of the things to have happened, such as adding music and having it added to over 80 different hosting websites. Having free-to-use music for games on Newgrounds is amazing, without having to worry about copyright.

I had my inspiration to make Flash games again with the reception of Electric Rubber, and brainstormed. I knew rubbing worked for me, and I knew that upgrades worked for me too. So I came up with the concept of Idle Game Maker. Originally, it was planned to be more like something you'd experience with Game Dev Tycoon, where you make a game, skill/upgrades factor into how good it is, then you get money based on that. It didn't turn out that way, as you can see, probably because I wanted to do so much that I didn't know how to do, and settled on what it was. Just recently I revisited the game, and saw ways to improve the concept even further, adding around 8 upgrades and more factors to success. The game initially got off to a rocky start, but after a few careful additions to the game, it's been getting better reception.

After experiencing this success on Newgrounds, I saught to try and import a game from Newgrounds. But which one would it be? Island Builder was in a state of crap, No Turning Back just wasn't to my standards to be anywhere, and 30 Second Clicker was just too simple. After thinking a bit, I decided to try and bring 30 Second Clicker over to Newgrounds, beefing it with metals and scoreboards to make it funner and more enjoyable. To my surprise, 30 Second Clicker was accepted and got some good reviews. Since the concept was so simple and easy, I decided not to throw in any flash ads. This apperently was a great idea, as some other websites picked up the game about a week after, getting it thousands of plays in less than a month, just as Electric Rubber had.

After the release of 30 Second Clicker, I noticed a date in the calendar box on the homepage of Newgrounds. It was Robot Day. Having no idea what this was, I checked it out and to my surprise it was a contest for robot-themed material. Now, bare with me, this was three days before Robot Day, and I had no idea what to make for it. I wanted to participate, since it'd be my first event here on Newgrounds, so I threw together a concept I was working on (Rubbing Adventures) and basically butchered it into an upgrade-fighting game that is known as Zomboid Grinder. Zomboid Grinder was made in less than 3 days. That is why it is well, lacking, in many ways. I wanted to update it this winter, but really have no idea how to improve on such a bare-bones concept that it is. Maybe another game with multiple levels would be better, but we'll see.

After Zomboid Grinder released, and somehow didn't get Blam'd, I was out of ideas. I wanted to keep creating new games, and noticed a quiz game hitting the Under Review section. I played it and found out that quiz games were actually a thing here on Newgrounds. They're not a big thing, nor a popular thing, but they're a thing. So I started work on a file that could be used as the basis for a flash-based quiz game. I added lives, 20 questions, and a timer to the game, and whoever got to the end with lives left would win. After reviewing this concept a bit more, I realized a health-based system might not be best for scores and such, since I had it based on how many hearts you had left at the end. I removed the health aspect of the game, and made it percentage based. After releasing Trivial Trivia: Impossible, I realized how crappily put together this thing was. Percentages were messed up, answers were detecting false positives and negatives, and so I went into repair mode. I fixed it up to an extent, and that's how it works today. I'd have released an update for it, but the system it runs on is just too outdated to touch anymore. Current Trivial Trivia games run on better code, which with the newest update remove false negatives completely.

Over the next few months, I keep releasing Trivial Trivia games, trying to push one out weekly. TT:Newgrounds even won 4th daily when it released, only to have the series brought down by TT:Math (everyone hates math games, especially those that don't work). After the rise of Donald Trump, I decided to do a spoof game on him, throwing stupid sayings of his around when a button is hit. As it was so low-quality, I just tagged it as Spam, not really meaning to publish it as a legitimate game, more of a joke.

After publishing Trumped, I already was working on Electric Rubber 2. After reading multple reviews asking for newer features, I felt it was time to make a sequel. Mind you, the few months in-between I had greatly improved my knowledge of Actionscript, and hadn't touched Electric Rubber enough to update it to what I had known. A major request was multiple batteries, and the current system would need a major overhaul with that being in place. So I created Electric Rubber 2 with that feature in mind, then added some elements of a smaller game idea into it - trading for currency. It may not be much different, but the way I built it is much better for change. Electric Rubber 2 got off to a great start, getting 4th place in Daily and Underdog of the Week (yey).

More Trivial Trivia Games, blah blah, I'll save you some reading by skipping to Idle City.

Idle City was the result of people commenting that Electric Rubber and Electric Rubber 2 were not idle games. Yes, they're not, but recieving 0-2 star reviews because they are not "idle" games is extremely bizzare for me since I had never intially said it's idle-based. So I made an idle-based upgrade game. No gameplay, just idling. I was surprised this game didn't get blammed, as I wouldn't even say the game I released was a game. Now that I've updated it, I'd say it's sorta a game.

Between Idle City and Candy Whacker I had teamed up with a few of my friends and created a Google Play Developer account. After tinkering around with 30s Clicker, and figuring out how to do all things Android, we planned to release Candy Whacker for Android and Newgrounds at the same time. I teamed up with my one artistic friend who made most of the assets you see in-game. Although the game didn't do so well, it was our submission for Halloween, both on Newgrounds and the Play store. Releasing this app really opened my eyes for how I fail in testing my own games. I tested it all until the 2nd level, which was a disaterous mistake. This caused major bugs being published, and negative reviews following. I fixed everything I could, and still see the game to be a good concept. 

After taking a break and pushing a few minor updates, along with publishing various Android apps for my games, December came. I really don't know what made me want to make a clicker game, I really don't. I even had my original idea of Idle Game Maker ready to make an outstanding Christmas game, but then the realization hit - it'd be a Christmas game. I didn't want such a hard-worked on game to be played for only two weeks until Christmas, so I went the easy way out and made something simple, which I guess was a clicker game. I'd consider this my first clicker game, because it really is. I've made rubber games before, but not clicker.

Anyways, Jingle Clicker/Tapper. I made this to be as in-your-face and annoying as possible. I didn't want this game to just be another clicker game. I wanted it to be annoying, in a holly jolly way. So no mute button, no easy end, and an annoying bell noise for every click. Yes, I want this game to be annoying. After reading a specific review, I noticed someone pulled up the season-exclusitivity that it'd be since it's Christmas related. This relived me since I didn't actually spend so much time making a Christmas game if it'd only get shat on for being a Christmas game. Now I won't say this person didn't have any good points, he really did, but I just found that bit to be silly. Anyways, I also used this new game to test paid apps on Android and if it'd be downloaded as much as my other ones, which it wasn't. It's paid just to be a test if people would buy, I'm not actually expecting you to buy a clicker game for Android (unless you really want those achievements).

After reading this one reviewers comment that I mentioned above, it's what inspired me to make auch a large Christmas update. I also decided to take this time to publish major updates to make Island Builder suitable for Newgrounds. I also found that Idle Game Maker could majorly be improved. Smaller improvements took place on other games too. And now that brings me to this point, me writing this. 

It's been a great half year on Newgrounds, it really has. And I'll leave you all with some statistics on the games to end this. Thank you all for such a great year and all the support & feedback!

Game Statistics for Dec. 30, 2015

30 Second Clicker: 10 Hosts, 17,325 Views

Candy Whacker: 12 Hosts, 1,879 Views

Electric Rubber: 56 Hosts, 84,447 Views

Electric Rubber 2: 66 Hosts, 97,035 Views

Idle City: 69 Hosts, 29,718 Views

Idle Game Maker: 28 Hosts, 31,295 Views

Island Builder: 2 Hosts, 328 Views

Jingle Clicker: 76 Hosts, 26,070 Views

Trivial Trivial Games: 11,908 Views

Trumped: 6 Hosts, 708 Views

Zomboid Grinder: 7 Hosts, 1,984 Views

Total Views: 314,605

 

Again, thank you for everything Newgrounds!