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applessmillion
hi, it's me.

Age 28, Male

USA

Joined on 6/25/15

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applessmillion's News

Posted by applessmillion - December 24th, 2015


Idle City has been unpublished. It will be back later tonight along with the return of Idle Game Maker.


Posted by applessmillion - December 21st, 2015


2015 is 10 days away from ending, and yet, I expect this to be the best time of year for content I publish. I've wanted to keep this special Christmas update secret, but well, I suck at keeping big things secret. I won't go into details, but just know - 2015 isn't over. I will be posting something on Christmas day, then another thing around New Years, more or less of a year in review post. I'm just hoping Newgrounds' doesn't have too short of a character cap on these things.


Posted by applessmillion - December 12th, 2015


So I never really threw a version number on this game, like ever, so let's call this little addition/bugfix 2.0


Additions:
New Daily rewards! Base is 750 watts.
Added button to find the android-like version of this game.

Changes:
Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.
Modified Capacity upgrade again. Discount Upgrade will no longer affect it.
Updated some graphics. Looks better!
Patches are MUCH easier to implement. Yay (for me at least :P)
Removed website button
Added version num


Bugfixes:
Modified mute button to be a working mute button. I promise.
Undefined values are now fixed.


Posted by applessmillion - December 12th, 2015


 

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Tis the season to ring, ring, ring, and ring some more, because that's exactly what Jingle Clicker is about!

This is my attempt at a clicker game. Yes, a clicker game, meaning it's time to destroy your mouse a bit. Click the bell to get Karma, which you'll need to get a lot of to get on that Nice List Santa likes to talk about. But don't fret! Santa will be giving you at least one present per month, to help you with your ringing duties. 

What are present's used for, you may ask? Think of them as a box if mystery. Open one, and you may find XP, Karma, discounts, Character Points, and a whole lot more.

 

What can I buy with Karma?

Cosmetics and upgrades to get you to that large amount of Karma you'll be needing. Maybe you wanna go festive with a Christmas Tree. We got that. Some lights that blink? We got that too. Oh yeah, these "cosmetics" also come with bonuses and metal unlocks, so they're worth buying.

 

My Karma Bar Fluctuates

Oh yes it does. It goes off of your current Karma. You can't just lose Karma and expect all of that Karma you've earned and spent to keep going towards Santa's list, right? (Go with it if it does keep going with it this game turns into a quick 5-10 minute click-fest :) )

 

There will also be no mute button added. Feel and hear the Christmas joy with this mute-free game ^_^

 

Flash Game | Android App


Posted by applessmillion - November 19th, 2015


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Ver. 1.2

Changelog of Idle City:

Additions:

3 New Upgrades - non-percent based.
+10 new marquee events. Not all do things to your happiness/population. Some are purely cosmetic.
Not logged in? Playing on another website? Your city name is now called "Idleville" instead of "nullville"
Added Newgrounds benefits - Playing the game on Newgrounds? You won't ever see a Flash Ad!
Added cosmetic day/night cycle.

Changes:

Having a happiness of over 80% now rewards you with population growth.
Nerfed happiness loss on some random events.
Nerfed population loss on happiness.
Buffed income gain on some random events.
Modified how population plays into your income
Removed a useless button
Total money text now will abbreviate to trillions
Total population text now will abbreviate to trillions
Total income text now will abbreviate to trillions
Repositioned some upgrades
Repositioned badge popup to where the Flash Ad used to display (NG host only)
Made upgrade button text funner
Improved the look, readability, and shading of the marquee.

Bugfixes:
Fixed integer related bug again.
Fixed happiness exceeding 100%
[Mobile Only] Fixed 6th upgrade not factoring into rank total
[Mobile Only] Fixed performance issues & resizing issues

Flash version changes are LIVE. Android App changes are LIVE when app update is approved.

December: 1.3 Update - The Artifact Update.


Later this month - Electric Rubber Update, here's a few of the changes aready...

Additions:
New Daily rewards! Base is 1k watts.
Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Added new shop upgade. Make your upgrade buttons look different!
Added button to find the mobile version of this game.

Changes:
Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.

Bugfixes:
Modified mute button to be a working mute button. I promise.


Posted by applessmillion - October 21st, 2015


5433184_144548040542_bugfix.png

Version v1.1

Additions:

  • Additional quest - 28 instead of 27.

 

Changes:

  • Modified reward for whacking candy bags. Reward is now 1-4 (+1-3).
  • Modified reward for whacking cauldrons. Reward is now 12 (+2).
  • Changed saving frequency. Now saves after each round and after each each quest completed.
  • Changed quest updating.

Fixes:

  • Corrected level 3 and 4 spawning issues.
  • Corrected round time issues.
  • Fixed incorrect rewarding of quests.

 


Posted by applessmillion - October 21st, 2015


5433184_144540208172_2.png

Candy Whacker has now been released.

Looking for a challenge this Halloween? Try out Candy Whacker! Whack treat bags and get a great score for candy, which you can use to upgrade your game and unlock more levels! This is really the first game I've created with an official end (finishing all quests), so tell me how that goes too!

 

There is an Android app, too!

It'll be available here when it's published.

 

And of course, if there's anything weird you notice, report it to me via PM or in the comments! Suggestions are welcome as well!


Posted by applessmillion - October 20th, 2015


Candy Whacker will release within the next 24 hours. Probably within the next 2 hours.

It's finally done! All 34 quests are written, 6 levels made, upgrades maxed, and everything is set to go. Except for the Android App, which is what will be worked on right after writing this. I hope to publish the Flash version while it's still being reviewed (risky but it should work). That's really all I have to say for this, keep checkin for an official post for when I really do release it (I'll be front page posting the announcement, so it won't be completely hidden).

 

As for the next month

I've realized I've really neglected the games that have gotten me this far, and want to spend the most part of next month doing only bugfixes. I have a plan for a Thanksgiving game already, and have planned it to be simple so it won't become such a large project like Candy Whacker has, where I've had to completely neglect attention to Idle City when it really is having some serious problems right now (if you think the Flash is bad, the app is dreadful...). I plan to start with Idle City, fixing the bugs and issues where they are currently, then moving back to my older projects. I know Electric Rubber and Electric Rubber 2 are still being played (I do like looking at those statistics..), so I know the need to fix them is there. So here's my plan for November:

November 1-18: Bugfixing

November 19-20: Personal stuff (Friends birthday, doing irl shizzle, etc. etc.)

November 21-27: Work on Codename Turkey Run

 

Why don't I get started this week? Well, Halloween! I'll be goin to a party this weekend, and I may be out with a few peeps on the legit Halloween weekend. Busy next few days for me!

 

Anyways, back to coding, and having some fun with the Google dev shizzle.. yey

 

P.S. I will probably be ignoring all PMs over the weekend and into next week. College assignments and shizzle is getting demanding then. I'll also be meeting with an advisor to plan my colleges next semester. So if you have something to report, PM me ASAP or expect a reply around the first of November.


Posted by applessmillion - October 18th, 2015


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5 Levels, 20+ quests, 2 Upgrades, +10 Scoreboards, +10 Metals, 1 Android App.

Coming later this week :)


Posted by applessmillion - October 8th, 2015


Info:

Pumpkins with treats in them are worth 1 point. Pumpkins with a G (will eventually be golden pumpkins) are worth 5. Monsters and ghouls will take -2 points from your score.

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I am looking for feedback on the current structure of an upcoming game "Whack-a-Treat". Any suggestions/ideas/critisisms/anything is welcome. Please note that the version playable does not represent the final product, there are a lot of things that are not implemented yet (some of it coded, some of it not).

 

Guarenteed features before launch:

  • Better graphical sprites.
  • More Levels.
  • More Upgrades.

Note that those are obvious features. There are still quite a few gameplay features that'll be a surprise :)

What isn't in this preview:

  • 100% Working upgrades
  • Differences between levels (whack-wise. Scenery does change!)
  • Saving your game
  • API integration (well it is, just nothing is set up yet...)
  • A finished game

 

 

This preview will be available until I upload a more finished version. So for the next day or so.

http://www.newgrounds.com/projects/games/901712/preview