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applessmillion
hi, it's me.

Age 28, Male

USA

Joined on 6/25/15

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applessmillion's News

Posted by applessmillion - December 12th, 2015


 

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Tis the season to ring, ring, ring, and ring some more, because that's exactly what Jingle Clicker is about!

This is my attempt at a clicker game. Yes, a clicker game, meaning it's time to destroy your mouse a bit. Click the bell to get Karma, which you'll need to get a lot of to get on that Nice List Santa likes to talk about. But don't fret! Santa will be giving you at least one present per month, to help you with your ringing duties. 

What are present's used for, you may ask? Think of them as a box if mystery. Open one, and you may find XP, Karma, discounts, Character Points, and a whole lot more.

 

What can I buy with Karma?

Cosmetics and upgrades to get you to that large amount of Karma you'll be needing. Maybe you wanna go festive with a Christmas Tree. We got that. Some lights that blink? We got that too. Oh yeah, these "cosmetics" also come with bonuses and metal unlocks, so they're worth buying.

 

My Karma Bar Fluctuates

Oh yes it does. It goes off of your current Karma. You can't just lose Karma and expect all of that Karma you've earned and spent to keep going towards Santa's list, right? (Go with it if it does keep going with it this game turns into a quick 5-10 minute click-fest :) )

 

There will also be no mute button added. Feel and hear the Christmas joy with this mute-free game ^_^

 

Flash Game | Android App


Posted by applessmillion - November 19th, 2015


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Ver. 1.2

Changelog of Idle City:

Additions:

3 New Upgrades - non-percent based.
+10 new marquee events. Not all do things to your happiness/population. Some are purely cosmetic.
Not logged in? Playing on another website? Your city name is now called "Idleville" instead of "nullville"
Added Newgrounds benefits - Playing the game on Newgrounds? You won't ever see a Flash Ad!
Added cosmetic day/night cycle.

Changes:

Having a happiness of over 80% now rewards you with population growth.
Nerfed happiness loss on some random events.
Nerfed population loss on happiness.
Buffed income gain on some random events.
Modified how population plays into your income
Removed a useless button
Total money text now will abbreviate to trillions
Total population text now will abbreviate to trillions
Total income text now will abbreviate to trillions
Repositioned some upgrades
Repositioned badge popup to where the Flash Ad used to display (NG host only)
Made upgrade button text funner
Improved the look, readability, and shading of the marquee.

Bugfixes:
Fixed integer related bug again.
Fixed happiness exceeding 100%
[Mobile Only] Fixed 6th upgrade not factoring into rank total
[Mobile Only] Fixed performance issues & resizing issues

Flash version changes are LIVE. Android App changes are LIVE when app update is approved.

December: 1.3 Update - The Artifact Update.


Later this month - Electric Rubber Update, here's a few of the changes aready...

Additions:
New Daily rewards! Base is 1k watts.
Replaced "Offline Watts" upgrade with "Daily Reward" upgrade
Added new shop upgade. Make your upgrade buttons look different!
Added button to find the mobile version of this game.

Changes:
Made button labels more defined and readable
Made resetting game warning text more scary and noticeable
Made resetting game button way smaller. No more accidental clicks (hopefully)
Modified size and placement of various things.

Bugfixes:
Modified mute button to be a working mute button. I promise.


Posted by applessmillion - October 21st, 2015


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Version v1.1

Additions:

  • Additional quest - 28 instead of 27.

 

Changes:

  • Modified reward for whacking candy bags. Reward is now 1-4 (+1-3).
  • Modified reward for whacking cauldrons. Reward is now 12 (+2).
  • Changed saving frequency. Now saves after each round and after each each quest completed.
  • Changed quest updating.

Fixes:

  • Corrected level 3 and 4 spawning issues.
  • Corrected round time issues.
  • Fixed incorrect rewarding of quests.

 


Posted by applessmillion - October 21st, 2015


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Candy Whacker has now been released.

Looking for a challenge this Halloween? Try out Candy Whacker! Whack treat bags and get a great score for candy, which you can use to upgrade your game and unlock more levels! This is really the first game I've created with an official end (finishing all quests), so tell me how that goes too!

 

There is an Android app, too!

It'll be available here when it's published.

 

And of course, if there's anything weird you notice, report it to me via PM or in the comments! Suggestions are welcome as well!


Posted by applessmillion - October 20th, 2015


Candy Whacker will release within the next 24 hours. Probably within the next 2 hours.

It's finally done! All 34 quests are written, 6 levels made, upgrades maxed, and everything is set to go. Except for the Android App, which is what will be worked on right after writing this. I hope to publish the Flash version while it's still being reviewed (risky but it should work). That's really all I have to say for this, keep checkin for an official post for when I really do release it (I'll be front page posting the announcement, so it won't be completely hidden).

 

As for the next month

I've realized I've really neglected the games that have gotten me this far, and want to spend the most part of next month doing only bugfixes. I have a plan for a Thanksgiving game already, and have planned it to be simple so it won't become such a large project like Candy Whacker has, where I've had to completely neglect attention to Idle City when it really is having some serious problems right now (if you think the Flash is bad, the app is dreadful...). I plan to start with Idle City, fixing the bugs and issues where they are currently, then moving back to my older projects. I know Electric Rubber and Electric Rubber 2 are still being played (I do like looking at those statistics..), so I know the need to fix them is there. So here's my plan for November:

November 1-18: Bugfixing

November 19-20: Personal stuff (Friends birthday, doing irl shizzle, etc. etc.)

November 21-27: Work on Codename Turkey Run

 

Why don't I get started this week? Well, Halloween! I'll be goin to a party this weekend, and I may be out with a few peeps on the legit Halloween weekend. Busy next few days for me!

 

Anyways, back to coding, and having some fun with the Google dev shizzle.. yey

 

P.S. I will probably be ignoring all PMs over the weekend and into next week. College assignments and shizzle is getting demanding then. I'll also be meeting with an advisor to plan my colleges next semester. So if you have something to report, PM me ASAP or expect a reply around the first of November.


Posted by applessmillion - October 18th, 2015


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5 Levels, 20+ quests, 2 Upgrades, +10 Scoreboards, +10 Metals, 1 Android App.

Coming later this week :)


Posted by applessmillion - October 8th, 2015


Info:

Pumpkins with treats in them are worth 1 point. Pumpkins with a G (will eventually be golden pumpkins) are worth 5. Monsters and ghouls will take -2 points from your score.

-----------------------------------------------------------------------------------------

I am looking for feedback on the current structure of an upcoming game "Whack-a-Treat". Any suggestions/ideas/critisisms/anything is welcome. Please note that the version playable does not represent the final product, there are a lot of things that are not implemented yet (some of it coded, some of it not).

 

Guarenteed features before launch:

  • Better graphical sprites.
  • More Levels.
  • More Upgrades.

Note that those are obvious features. There are still quite a few gameplay features that'll be a surprise :)

What isn't in this preview:

  • 100% Working upgrades
  • Differences between levels (whack-wise. Scenery does change!)
  • Saving your game
  • API integration (well it is, just nothing is set up yet...)
  • A finished game

 

 

This preview will be available until I upload a more finished version. So for the next day or so.

http://www.newgrounds.com/projects/games/901712/preview


Posted by applessmillion - October 4th, 2015


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Idle City has now been released

Check it out here on Newgrounds or try out the app for Android!


Posted by applessmillion - September 30th, 2015


Idle. Will be coming within the next week or so. Here's a look into the random map generation:

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You're randomly generated a city map when you click play. Based off of the plots and buildings that spawn, you'll be given income and population numbers based on them. Currently there are 7 different tiles that generate a map, looking into making more before release as well.

It will basically put you in the seat of never having to do anything while having control over a city. You don't have to click, rub, press anything or do anything to make money in this game. It is simply given to you every second.

For the people who are looking for a game with a purpose (sorry idlers) it'll feature upgrades to allow you to increase population and increase earnings. This will also bring your rank up.

Random News:

  • Trivial Trivias and the sort will stop being uploaded every Sunday for focus into the Halloween games planned (2) for next month.
  • Some people suggested some topics for these, and I hope to have them out within the next week or so. No specific date/time.
  • One Halloween game will be a re-skin of a game currently being made. Will publish at the end of October. Ofc it won't be a total bore. It'll have it's own unique Halloweensey stuff to it to make it different than just a change of assets.
  • Other Halloween game is Candy Whack. Probably will be published mid-October.

Posted by applessmillion - September 13th, 2015


Trivial Trivia Games

Please know this isn't just to defend the most recent game I've published, it's basically a semi-rant that has come out of another artice I've been typing up. It got so large I decided to publish this ahead of my other post, so keep an eye out for that one too.

This post is mainly about why I make these games, and what I intend for them, so read if you want, ignore if you don't.

 

Okay, I know these aren't "games" in the sense of the word, or really worth publishing anymore (hell, I've gotten a person to tell me they'll give me a 0 star rating for every game I publish with the name, so thanks). Why do I do it? Why did I just publish one today? Well, read on.

These games are total filler for when I don't have any other content lined up for awhile. The Idle game is the next one hopefully (maybe one of the Whacks, if not), so it'll still be awhile. So why do I publish these? Well, I believe if you have some goodish idea, and go with it while improving it based on feedback along the way, good things come out of it. I don't think these games are exactly good, but I will tell you I think they are needed. Sure, no one is yelling out for trivia/quiz games on Newgrounds, but there is a need for them.

Don't believe me? Well, take a look for yourself. Here's the quiz games published in the last 30 days:

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This category is dead, and with the exception of some published, most are just rip offs of each other with math questions in mind (ahem, I'm guilty too :P). Here's the stereotypical look if you go to the category:

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Notice something? Every Trivial Trivia game that I have made (excluding Math, which is extremely crutial to note) is on the front page for yearly. I don't say this to gloat, I say this because although most people aren't into this type of game, some people are, and the ones that are find these games worthy of making it front page. Most games on this front listing are unique in what they ask and do, something most games published to this category are not. I've seen time after time math quizes make it into this category with low scores, it's because it's been done already and no one wants to play another math quiz game. Unique quiz games get high scores. To be honest, I didn't notice this until I went looking into this next point I am about to make, so I'd honestly like to thank everyone who helped get them here.

The point I was refrencing to above is this: Most of these games are about to get removed from the year list. Most of these games were made back in 2014, with two or three of the top games in the above image made this month last year. That means in a few weeks (next week, for some) they will be wiped from this list.

No one really makes quiz games anymore, and I want to fix that. That is why I publish these things, not because it's easy money (it ain't, if I ever become a money grabber, I'll be milking the Electric Rubber games to death), not because it's an easy high-star game (another it isn't, it really brings me down to see these games score the lowest out of my other games), and for whatever other reason you may think of. I make these because they are needed, and I want to make quality quiz games. I can assure you most games that land in this category do not have the Newgrounds API in them. I do. Sure, they aren't perfect, the Trivial Trivia swf I work off of took around a month and three games to make into what it is, where I'm still modifying the core code to add things here and there, but it works to the point of my approval. 

 

 

So what am I asking by making this, by typing up a rant to the people who I hope will stay with me through (what someone wanted to tell me via PM) these shit games? I ask this. If you don't like trivia games, or the feel of these games, I am not making them for you. I promise that I have unique games lined up for the future, they just take way longer to make than a game in this series does. I can finish a Trivial Trivia game in 1-2 days, where coming up with graphical assets, a unique idea, and something fun can take months.

Electric Rubber took me a week to get the base idea for it, back when it only had two upgrades, no shop, and no settings. I worked on it for the next two months to make it into what it is now, and where I couldn't fit something into the original, I put into Electric Rubber 2. The code in both are complete messes, and I like it that way. These games give me great feelings of accomplishment, feelings I will never expect to experience with this series, but I am making what I feel is needed on Newgrounds.

All I ask is, while I make games that I feel proud of and love playing myself, let me make games for those people who may not have enough time to enjoy the games we do, and find fun out of a 1-2 minute quiz.

 

Since writing this, I want to do something else with these games. Instead of a 10% revenue split with the author of the music I use, I'll be raising it to 60%. Anyone with music that thinks it'll fit with the type of games Trivial Trivia is, mail me.

 

Thanks for reading, and I promise there's a lot in the future of my creations :)